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What are YOUR house rules for raising a dead character?
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<blockquote data-quote="airwalkrr" data-source="post: 3064618" data-attributes="member: 12460"><p>Here are my house rules for raise dead, reincarnation, and resurrection. True resurrection is unchanged. The change makes it very easy for someone to get raised from the dead and go on playing; no more time spent "leveling down." Of course, it is more penalizing in the sense that the loss is permanent. One of my players does not like the rule very much, but he deals with it. He once had a 16 Con and now he is down to a 12, but still kicks ass and it has sped the game up during those sessions that he did die (and the lost hp wouldn't have made a difference in the 2nd death either.</p><p></p><p>Raise Dead</p><p>Conjuration (Healing)</p><p>Level: Clr 5</p><p>Components: V, S, M, DF</p><p>Casting Time: 1 minute</p><p>Range: Touch</p><p>Target: Dead creature touched</p><p>Duration: Instantaneous</p><p>Saving Throw: None; see text</p><p>Spell Resistance: Yes (harmless)</p><p>You restore life to a deceased creature. You can raise a creature that has been dead for no longer than one day per caster level. In addition, the subject’s soul must be free and willing to return. If the subject’s soul is not willing to return, the spell does not work; therefore, a subject that wants to return receives no saving throw.</p><p>Coming back from the dead is an ordeal. The subject of the spell loses 2 points of Constitution (if this would reduce its Con to 0 or less, it can’t be raised). This Constitution loss cannot be repaired by any means. A character who died with spells prepared has a 50% chance of losing any given spell upon being raised. A spellcasting creature that doesn’t prepare spells (such as a sorcerer) has a 50% chance of losing any given unused spell slot as if it had been used to cast a spell. Finally, the subject must succeed on a DC 5 Constitution check (using its new Constitution modifier) or die again. Further attempts to raise the subject fail unless using more powerful magic like <em>resurrection</em>.</p><p>A raised creature has a number of hit points equal to its current Hit Dice. Any ability scores damaged to 0 are raised to 1. Normal poison and normal disease are cured in the process of raising the subject, but magical diseases and curses are not undone. While the spell closes mortal wounds and repairs lethal damage of most kinds, the body of the creature to be raised must be whole. Otherwise, missing parts are still missing when the creature is brought back to life. None of the dead creature’s equipment or possessions are affected in any way by this spell.</p><p>A creature who has been turned into an undead creature or killed by a death effect can’t be raised by this spell. Constructs, elementals, outsiders, and undead creatures can’t be raised. The spell cannot bring back a creature that has died of old age.</p><p>Material Component: Diamonds worth a total of least 5,000 gp.</p><p></p><p>Reincarnate</p><p>Transmutation</p><p>Level: Drd 4</p><p>Components: V, S, M, DF</p><p>Casting Time: 10 minutes</p><p>Range: Touch</p><p>Target: Dead creature touched</p><p>Duration: Instantaneous</p><p>Saving Throw: None; see text</p><p>Spell Resistance: Yes (harmless)</p><p>With this spell, you bring back a dead creature in another body, provided that its death occurred no more than one week before the casting of the spell and the subject’s soul is free and willing to return. If the subject’s soul is not willing to return, the spell does not work; therefore, a subject that wants to return receives no saving throw.</p><p>Since the dead creature is returning in a new body, all physical ills and afflictions are repaired. The condition of the remains is not a factor. So long as some small portion of the creature’s body still exists, it can be reincarnated, but the portion receiving the spell must have been part of the creature’s body at the time of death. The magic of the spell creates an entirely new young adult body for the soul to inhabit from the natural elements at hand. This process takes 1 hour to complete. When the body is ready, the subject is reincarnated.</p><p>A reincarnated creature recalls the majority of its former life and form. It retains any class abilities, feats, or skill ranks it formerly possessed. Its class, base attack bonus, base save bonuses, and hit points are unchanged. Strength, Dexterity, and Constitution scores depend partly on the new body. First eliminate the subject’s racial adjustments (since it is no longer of his previous race) and then apply the adjustments found below to its remaining ability scores. The subject’s new Constitution score is reduced by 2. (If this reduction would put its Con at 0 or lower, it can’t be reincarnated). This Constitution loss cannot be repaired by any means. Finally, the subject must succeed on a DC 5 Constitution check (using its new Constitution modifier) or die again. Further attempts to raise the subject fail unless using more powerful magic like <em>resurrection</em>.</p><p>It’s possible for the change in the subject’s ability scores to make it difficult for it to pursue its previous character class. If this is the case, the subject is well advised to become a multiclass character.</p><p>For a humanoid creature, the new incarnation is determined using the following table. For nonhumanoid creatures, a similar table of creatures of the same type should be created.</p><p>A creature that has been turned into an undead creature or killed by a death effect can’t be returned to life by this spell. Constructs, elementals, outsiders, and undead creatures can’t be reincarnated. The spell cannot bring back a creature who has died of old age.</p><p>d% Incarnation Str Dex Con</p><p>01 Bugbear +4 +2 +2</p><p>02–13 Dwarf +0 +0 +2</p><p>14–25 Elf +0 +2 –2</p><p>26 Gnoll +4 +0 +2</p><p>27–38 Gnome –2 +0 +2</p><p>39–42 Goblin –2 +2 +0</p><p>43–52 Half-elf +0 +0 +0</p><p>53–62 Half-orc +2 +0 +0</p><p>63–74 Halfling –2 +2 +0</p><p>75–89 Human +0 +0 +0</p><p>90–93 Kobold –4 +2 –2</p><p>94 Lizardfolk +2 +0 +2</p><p>95–98 Orc +4 +0 +0</p><p>99 Troglodyte +0 –2 +4</p><p>100 Other ? ? ?</p><p>The reincarnated creature gains all abilities associated with its new form, including forms of movement and speeds, natural armor, natural attacks, extraordinary abilities, and the like, but it doesn’t automatically speak the language of the new form. </p><p>A wish or a miracle spell can restore a reincarnated character to his or her original form.</p><p>Material Component: Rare oils and unguents worth a total of least 1,000 gp, spread over the remains.</p><p></p><p>Resurrection</p><p>Conjuration (Healing)</p><p>Level: Clr 7</p><p>Casting Time: 10 minutes</p><p>This spell functions like raise dead, except that you are able to restore life and complete strength to any deceased creature.</p><p>The condition of the remains is not a factor. So long as some small portion of the creature’s body still exists, it can be resurrected, but the portion receiving the spell must have been part of the creature’s body at the time of death. (The remains of a creature hit by a disintegrate spell count as a small portion of its body.) The creature can have been dead no longer than 10 years per caster level.</p><p>Upon completion of the spell, the creature is immediately restored to full hit points, vigor, and health, with no loss of prepared spells. However, the subject loses 2 points of Constitution. (If this reduction would bring its Con to 0 or lower, it can’t be resurrected). This Constitution loss cannot be repaired by any means. Finally, the subject must succeed on a DC 5 Constitution check (using its new Constitution modifier) or die again. Further attempts to raise the subject fail unless using more powerful magic like <em>true resurrection</em>.</p><p>You can resurrect someone killed by a death effect or someone who has been turned into an undead creature and then destroyed. You cannot resurrect someone who has died of old age. Constructs, elementals, outsiders, and undead creatures can’t be resurrected.</p><p>Material Component: A sprinkle of holy water and diamonds worth a total of at least 10,000 gp.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 3064618, member: 12460"] Here are my house rules for raise dead, reincarnation, and resurrection. True resurrection is unchanged. The change makes it very easy for someone to get raised from the dead and go on playing; no more time spent "leveling down." Of course, it is more penalizing in the sense that the loss is permanent. One of my players does not like the rule very much, but he deals with it. He once had a 16 Con and now he is down to a 12, but still kicks ass and it has sped the game up during those sessions that he did die (and the lost hp wouldn't have made a difference in the 2nd death either. Raise Dead Conjuration (Healing) Level: Clr 5 Components: V, S, M, DF Casting Time: 1 minute Range: Touch Target: Dead creature touched Duration: Instantaneous Saving Throw: None; see text Spell Resistance: Yes (harmless) You restore life to a deceased creature. You can raise a creature that has been dead for no longer than one day per caster level. In addition, the subject’s soul must be free and willing to return. If the subject’s soul is not willing to return, the spell does not work; therefore, a subject that wants to return receives no saving throw. Coming back from the dead is an ordeal. The subject of the spell loses 2 points of Constitution (if this would reduce its Con to 0 or less, it can’t be raised). This Constitution loss cannot be repaired by any means. A character who died with spells prepared has a 50% chance of losing any given spell upon being raised. A spellcasting creature that doesn’t prepare spells (such as a sorcerer) has a 50% chance of losing any given unused spell slot as if it had been used to cast a spell. Finally, the subject must succeed on a DC 5 Constitution check (using its new Constitution modifier) or die again. Further attempts to raise the subject fail unless using more powerful magic like [I]resurrection[/I]. A raised creature has a number of hit points equal to its current Hit Dice. Any ability scores damaged to 0 are raised to 1. Normal poison and normal disease are cured in the process of raising the subject, but magical diseases and curses are not undone. While the spell closes mortal wounds and repairs lethal damage of most kinds, the body of the creature to be raised must be whole. Otherwise, missing parts are still missing when the creature is brought back to life. None of the dead creature’s equipment or possessions are affected in any way by this spell. A creature who has been turned into an undead creature or killed by a death effect can’t be raised by this spell. Constructs, elementals, outsiders, and undead creatures can’t be raised. The spell cannot bring back a creature that has died of old age. Material Component: Diamonds worth a total of least 5,000 gp. Reincarnate Transmutation Level: Drd 4 Components: V, S, M, DF Casting Time: 10 minutes Range: Touch Target: Dead creature touched Duration: Instantaneous Saving Throw: None; see text Spell Resistance: Yes (harmless) With this spell, you bring back a dead creature in another body, provided that its death occurred no more than one week before the casting of the spell and the subject’s soul is free and willing to return. If the subject’s soul is not willing to return, the spell does not work; therefore, a subject that wants to return receives no saving throw. Since the dead creature is returning in a new body, all physical ills and afflictions are repaired. The condition of the remains is not a factor. So long as some small portion of the creature’s body still exists, it can be reincarnated, but the portion receiving the spell must have been part of the creature’s body at the time of death. The magic of the spell creates an entirely new young adult body for the soul to inhabit from the natural elements at hand. This process takes 1 hour to complete. When the body is ready, the subject is reincarnated. A reincarnated creature recalls the majority of its former life and form. It retains any class abilities, feats, or skill ranks it formerly possessed. Its class, base attack bonus, base save bonuses, and hit points are unchanged. Strength, Dexterity, and Constitution scores depend partly on the new body. First eliminate the subject’s racial adjustments (since it is no longer of his previous race) and then apply the adjustments found below to its remaining ability scores. The subject’s new Constitution score is reduced by 2. (If this reduction would put its Con at 0 or lower, it can’t be reincarnated). This Constitution loss cannot be repaired by any means. Finally, the subject must succeed on a DC 5 Constitution check (using its new Constitution modifier) or die again. Further attempts to raise the subject fail unless using more powerful magic like [I]resurrection[/I]. It’s possible for the change in the subject’s ability scores to make it difficult for it to pursue its previous character class. If this is the case, the subject is well advised to become a multiclass character. For a humanoid creature, the new incarnation is determined using the following table. For nonhumanoid creatures, a similar table of creatures of the same type should be created. A creature that has been turned into an undead creature or killed by a death effect can’t be returned to life by this spell. Constructs, elementals, outsiders, and undead creatures can’t be reincarnated. The spell cannot bring back a creature who has died of old age. d% Incarnation Str Dex Con 01 Bugbear +4 +2 +2 02–13 Dwarf +0 +0 +2 14–25 Elf +0 +2 –2 26 Gnoll +4 +0 +2 27–38 Gnome –2 +0 +2 39–42 Goblin –2 +2 +0 43–52 Half-elf +0 +0 +0 53–62 Half-orc +2 +0 +0 63–74 Halfling –2 +2 +0 75–89 Human +0 +0 +0 90–93 Kobold –4 +2 –2 94 Lizardfolk +2 +0 +2 95–98 Orc +4 +0 +0 99 Troglodyte +0 –2 +4 100 Other ? ? ? The reincarnated creature gains all abilities associated with its new form, including forms of movement and speeds, natural armor, natural attacks, extraordinary abilities, and the like, but it doesn’t automatically speak the language of the new form. A wish or a miracle spell can restore a reincarnated character to his or her original form. Material Component: Rare oils and unguents worth a total of least 1,000 gp, spread over the remains. Resurrection Conjuration (Healing) Level: Clr 7 Casting Time: 10 minutes This spell functions like raise dead, except that you are able to restore life and complete strength to any deceased creature. The condition of the remains is not a factor. So long as some small portion of the creature’s body still exists, it can be resurrected, but the portion receiving the spell must have been part of the creature’s body at the time of death. (The remains of a creature hit by a disintegrate spell count as a small portion of its body.) The creature can have been dead no longer than 10 years per caster level. Upon completion of the spell, the creature is immediately restored to full hit points, vigor, and health, with no loss of prepared spells. However, the subject loses 2 points of Constitution. (If this reduction would bring its Con to 0 or lower, it can’t be resurrected). This Constitution loss cannot be repaired by any means. Finally, the subject must succeed on a DC 5 Constitution check (using its new Constitution modifier) or die again. Further attempts to raise the subject fail unless using more powerful magic like [I]true resurrection[/I]. You can resurrect someone killed by a death effect or someone who has been turned into an undead creature and then destroyed. You cannot resurrect someone who has died of old age. Constructs, elementals, outsiders, and undead creatures can’t be resurrected. Material Component: A sprinkle of holy water and diamonds worth a total of at least 10,000 gp. [/QUOTE]
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What are YOUR house rules for raising a dead character?
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