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General Tabletop Discussion
*Pathfinder & Starfinder
What are YOUR house rules for raising a dead character?
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<blockquote data-quote="Lanefan" data-source="post: 3080868" data-attributes="member: 29398"><p>I have no problem with the existence of revival effects; as characters are expceted to now and then get unlucky and die, the game kinda demands them.</p><p></p><p>The 1e mechanic for handling such was, I still think, far more useful than the 3e version. A revived character lost a point of Con., and could never be revived in total more times than its original Con. score. That, and there was a small % chance of the revival effect failing, dependent on one's Con. before the latest death, and *that* is a roll people sweat over, because if you blow it the death is permanent. In my game, there's about a 5-7000 g.p. cost for raise (but it needs the whole corpse in somewhat-reasonable condition), more like 12K-ish for resurrection (only needs a part of the corpse e.g. tooth, finger, etc.).</p><p></p><p>I have it that someone raised is effectively bedridden for a day, then is ready to go at full h.p. *unless* the corpse was not in good enough condition to be raised in the first place, in which case it'll die again shortly after revival unless other curings are done quickly. A resurrection gets you back completely, and after about a 5-minute readjustment to the land of the living you're as good as new. And a well-worded wish can bypass everything, including penalties.</p><p></p><p>I'm not enamoured of the lose-a-level penalty in 3e; in fact, I've had the occasional bizarre instance where a character has *gained* ExP while dead! (don't ask, it's a *long* story...) I'm also not fond of there being no chance for the death to be permanent; that the revival might not work, and the only limit to the number of times you can come back being the number of levels you have to burn...levels, after all, are a renewable resource.</p><p></p><p>The one thing I did do to make death a bit more serious was to increase the chance of failing the revival if you had died more than once before, and that seems to have worked out OK.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 3080868, member: 29398"] I have no problem with the existence of revival effects; as characters are expceted to now and then get unlucky and die, the game kinda demands them. The 1e mechanic for handling such was, I still think, far more useful than the 3e version. A revived character lost a point of Con., and could never be revived in total more times than its original Con. score. That, and there was a small % chance of the revival effect failing, dependent on one's Con. before the latest death, and *that* is a roll people sweat over, because if you blow it the death is permanent. In my game, there's about a 5-7000 g.p. cost for raise (but it needs the whole corpse in somewhat-reasonable condition), more like 12K-ish for resurrection (only needs a part of the corpse e.g. tooth, finger, etc.). I have it that someone raised is effectively bedridden for a day, then is ready to go at full h.p. *unless* the corpse was not in good enough condition to be raised in the first place, in which case it'll die again shortly after revival unless other curings are done quickly. A resurrection gets you back completely, and after about a 5-minute readjustment to the land of the living you're as good as new. And a well-worded wish can bypass everything, including penalties. I'm not enamoured of the lose-a-level penalty in 3e; in fact, I've had the occasional bizarre instance where a character has *gained* ExP while dead! (don't ask, it's a *long* story...) I'm also not fond of there being no chance for the death to be permanent; that the revival might not work, and the only limit to the number of times you can come back being the number of levels you have to burn...levels, after all, are a renewable resource. The one thing I did do to make death a bit more serious was to increase the chance of failing the revival if you had died more than once before, and that seems to have worked out OK. Lanefan [/QUOTE]
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What are YOUR house rules for raising a dead character?
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