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General Tabletop Discussion
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What are your ideal design goals for D&D?
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<blockquote data-quote="WheresMyD20" data-source="post: 5179982" data-attributes="member: 60772"><p>I think I'd start with one core rulebook and make it concise. Something very similar to the 1981 B/X edition. I'd make the following three changes, though: 3e-style attack rolls and ascending armor class; the old 5 saves condensed into fortitude, reflex, and will (but they would still be old-fashioned static numbers, not bonuses like 3e); race and class separate. This book would contain 4 races (human, elf, dwarf, halfling) and 4 classes (fighter, cleric, rogue, wizard). It would also contain all of the spells, monsters, and magic items needed for play. It would support play up to the maximum level (15 or 20 most likely). It would be a 128 page paperback book - the same size as the two old B/X books combined. This book would be the one and only core rulebook needed to play the game. Call it "Dungeons and Dragons Classic". It would be very newbie-friendly.</p><p></p><p>Then, I'd add supplemental books in a "Dungeons and Dragons Extended" line. They would include additional races, classes, spells, monsters, etc. There would be a book that would detail a tactical combat system for the grid-and-minis crowd. Extended would use the exact same core rulebook as Classic, but it would extend the game.</p><p></p><p>"Dungeons and Dragons Classic" would be aimed at the mass market, cost $19.95 and be available at Walmart. It would come in a box set with dice and an instructional DVD that teaches the game. It would also have a website with three or four full modules that new players could download and print out.</p><p></p><p>"Dungeons and Dragons Extended" would be aimed at hobby gamers.</p></blockquote><p></p>
[QUOTE="WheresMyD20, post: 5179982, member: 60772"] I think I'd start with one core rulebook and make it concise. Something very similar to the 1981 B/X edition. I'd make the following three changes, though: 3e-style attack rolls and ascending armor class; the old 5 saves condensed into fortitude, reflex, and will (but they would still be old-fashioned static numbers, not bonuses like 3e); race and class separate. This book would contain 4 races (human, elf, dwarf, halfling) and 4 classes (fighter, cleric, rogue, wizard). It would also contain all of the spells, monsters, and magic items needed for play. It would support play up to the maximum level (15 or 20 most likely). It would be a 128 page paperback book - the same size as the two old B/X books combined. This book would be the one and only core rulebook needed to play the game. Call it "Dungeons and Dragons Classic". It would be very newbie-friendly. Then, I'd add supplemental books in a "Dungeons and Dragons Extended" line. They would include additional races, classes, spells, monsters, etc. There would be a book that would detail a tactical combat system for the grid-and-minis crowd. Extended would use the exact same core rulebook as Classic, but it would extend the game. "Dungeons and Dragons Classic" would be aimed at the mass market, cost $19.95 and be available at Walmart. It would come in a box set with dice and an instructional DVD that teaches the game. It would also have a website with three or four full modules that new players could download and print out. "Dungeons and Dragons Extended" would be aimed at hobby gamers. [/QUOTE]
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