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What are your ideal design goals for D&D?
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<blockquote data-quote="Lanefan" data-source="post: 5180630" data-attributes="member: 29398"><p>For some classes that are obvious offshoots of other classes, this is fine. But how do you handle oddities like the Monk or 1e-version Bard...or do you just ditch 'em and move on?</p><p>While I'm willing to blame 3e (and 4e) for anything I can get away with, this time 3e is not the culprit. 3e certainly made item creation easier, but the price tags have been hanging off magic items since 1e or earlier, and the magic-item economy has always kinda been there. </p><p>In theory this works.</p><p></p><p>In practice, realism quickly scotches it.</p><p></p><p>Cool magic items exist, we're agreed on that. So I, Lanefan the Fighter, go out into the field, clobber some bad guys, and come back to town with a cool magic item: a nice shiny....wand. I'm a Fighter. Wands make very poor weapons. I'm incapable of making it do anything else for me, so now what? Well, I happen to know this Magic-User who could make far better use of this wand than I ever will; and who is willing to buy it off me for cash. How is anything going to stop me from selling it, even if such is illegal in the game setting?</p><p></p><p>And it naturally follows that if I can go out and sell a magic item to someone, I won't be the only one doing so; there's lots of other adventurers in the world...which means I might also be able to buy items I can use, or even trade items straight up for one another and skip the cash step. And bingo - there's yer magic item economy.</p><p></p><p>The caveat is, of course, that you won't always be able to buy exactly what you want or need, as it'll be random what's for sale at any given time and place.</p><p></p><p>Lan-"anyone got a +3 defender longsword they'd like to part with cheap?"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5180630, member: 29398"] For some classes that are obvious offshoots of other classes, this is fine. But how do you handle oddities like the Monk or 1e-version Bard...or do you just ditch 'em and move on? While I'm willing to blame 3e (and 4e) for anything I can get away with, this time 3e is not the culprit. 3e certainly made item creation easier, but the price tags have been hanging off magic items since 1e or earlier, and the magic-item economy has always kinda been there. In theory this works. In practice, realism quickly scotches it. Cool magic items exist, we're agreed on that. So I, Lanefan the Fighter, go out into the field, clobber some bad guys, and come back to town with a cool magic item: a nice shiny....wand. I'm a Fighter. Wands make very poor weapons. I'm incapable of making it do anything else for me, so now what? Well, I happen to know this Magic-User who could make far better use of this wand than I ever will; and who is willing to buy it off me for cash. How is anything going to stop me from selling it, even if such is illegal in the game setting? And it naturally follows that if I can go out and sell a magic item to someone, I won't be the only one doing so; there's lots of other adventurers in the world...which means I might also be able to buy items I can use, or even trade items straight up for one another and skip the cash step. And bingo - there's yer magic item economy. The caveat is, of course, that you won't always be able to buy exactly what you want or need, as it'll be random what's for sale at any given time and place. Lan-"anyone got a +3 defender longsword they'd like to part with cheap?"-efan [/QUOTE]
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