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General Tabletop Discussion
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What are your ideal design goals for D&D?
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 5180924" data-attributes="member: 32740"><p>I had plenty of players in 1E and 2E who researched bigger, better, and more buff spells. Mostly they were used for F/M pc's and the results definitely pushed the envelope. Players could have gone MUCH further than they did with buffs but I believe were ultimately restrained by me as a DM. Just because it was possible to break the game doesn't mean it had to be allowed. 3E was practically built on the concept of buffs. You got buffs from spells, from class abilities, from magic items... Buff, buff, buff your way to fun!</p><p> </p><p>It wasn't coincidence. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p> </p><p>It was still up to DM's whether they wanted to allow that magic item economy to swallow up and dominate their game. Just because it CAN be done, doesn't mean it has to be allowed.</p><p> </p><p>One thing is certain - PC's need to be able to BUY things with their mountains of gold or there's no point in obtaining it.</p><p> </p><p>I'd phrase it as a desire to see the game return to the idea of magic as being infrequent and wonderous, rather than a common, even pedestrian commodity.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 5180924, member: 32740"] I had plenty of players in 1E and 2E who researched bigger, better, and more buff spells. Mostly they were used for F/M pc's and the results definitely pushed the envelope. Players could have gone MUCH further than they did with buffs but I believe were ultimately restrained by me as a DM. Just because it was possible to break the game doesn't mean it had to be allowed. 3E was practically built on the concept of buffs. You got buffs from spells, from class abilities, from magic items... Buff, buff, buff your way to fun! It wasn't coincidence. :) It was still up to DM's whether they wanted to allow that magic item economy to swallow up and dominate their game. Just because it CAN be done, doesn't mean it has to be allowed. One thing is certain - PC's need to be able to BUY things with their mountains of gold or there's no point in obtaining it. I'd phrase it as a desire to see the game return to the idea of magic as being infrequent and wonderous, rather than a common, even pedestrian commodity. [/QUOTE]
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