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What are your indispensible "Hand Waving" tools for coming up with stuff on the fly?
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<blockquote data-quote="luckless" data-source="post: 5370522" data-attributes="member: 97841"><p>Yes, it was a joke. Like I said at the bottom of the post I've only ever had need to GM a handful of games, and those were for testing different aspects of mechanics in play.</p><p></p><p></p><p>However, the near TPK from the city gate was used on a party in a game I played in. The city was cursed and it was the entire basis of the campaign: Solving/lifting the curse. A friend playing a dwarf, third session or so into the game, decided that we should just do our best to get free and leave the city to itself. Dwarf charged through the gate, and the GM had pity on him so cut him some slack on the first 'attack'. Besides the Dwarf, I was the only one to not roll a 1 to get out of the way of the falling rock. To be fair the GM let them all reroll to take half,... they all rolled 2s and 3s. Then everyone caught all 6's on the damage roll,... which surprisingly killed everyone. Apparently a troop of mages doesn't fare well against massed rock.</p><p></p><p>Dwarf only had a 10 DC jump,... which he botched.</p><p></p><p>And yet, it was still one of the best sessions. Having most of the party die isn't a bad thing, as long as everyone is laughing. (To keep things moving, the GM just called it as a nightmare of the dwarf, and we teased him about it for the rest of the campaign.)</p></blockquote><p></p>
[QUOTE="luckless, post: 5370522, member: 97841"] Yes, it was a joke. Like I said at the bottom of the post I've only ever had need to GM a handful of games, and those were for testing different aspects of mechanics in play. However, the near TPK from the city gate was used on a party in a game I played in. The city was cursed and it was the entire basis of the campaign: Solving/lifting the curse. A friend playing a dwarf, third session or so into the game, decided that we should just do our best to get free and leave the city to itself. Dwarf charged through the gate, and the GM had pity on him so cut him some slack on the first 'attack'. Besides the Dwarf, I was the only one to not roll a 1 to get out of the way of the falling rock. To be fair the GM let them all reroll to take half,... they all rolled 2s and 3s. Then everyone caught all 6's on the damage roll,... which surprisingly killed everyone. Apparently a troop of mages doesn't fare well against massed rock. Dwarf only had a 10 DC jump,... which he botched. And yet, it was still one of the best sessions. Having most of the party die isn't a bad thing, as long as everyone is laughing. (To keep things moving, the GM just called it as a nightmare of the dwarf, and we teased him about it for the rest of the campaign.) [/QUOTE]
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What are your indispensible "Hand Waving" tools for coming up with stuff on the fly?
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