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<blockquote data-quote="Greg K" data-source="post: 6767138" data-attributes="member: 5038"><p>Let's see, not including Core Book, Monster Manuals, or either Dragon magazine and web articles</p><p></p><p>1e: </p><p>Mayfair's Witch's (Mayfair Games): for additional inspiration to supplement The Witch's Handbook (see below)</p><p>Unearthed Arcana: For the environmental/cultural weapon and skill aspects of the barbarian class when designing "barbarian" cultures</p><p></p><p>Note: if I still owned Cities (by Midkemia/Chaosium): it would be on my list for city generation</p><p></p><p>2e:</p><p>Complete Fighter's Handbook: for adapting kits and weapon groups. Also the Complete Handbook series is my preferred supplement format for races and classes. I don't like the PHB 2,3 format or the source/power formats used in 4e and 5e.</p><p>Complete Thief's Handbook: for adapting kits and the guild information</p><p>Complete Priest's Handbook: for the specialty priests as inspiration and cleric rules tailoring</p><p>Complete Druid's Handbook: for the environmental variants</p><p>PO: Spells and Magic:as reference for some of the alternative specialist wizards and alternate spellcasters</p><p></p><p>Note: If I could find my copies, the following: HR: Vikings Campaign Sourcebook , HR: Celts</p><p>Note: I like the World Builder's Guide, Faiths and Pantheons, Monster Mythology, and several of the books from DMGR series and HR series of books. If I owned copies of them, they would be used as well</p><p></p><p>3e</p><p>Unearthed Arcana: several variants became default in my 3e game and would house rule into 5e.</p><p>Book of Iron Might (Malhavoc)</p><p>Book of the Righteous (Green Ronin): good inspiration for pantheon building</p><p>Master Class: Cavalier's Handbook (Green Ronin)</p><p>Master Class: Psychic's Handbook (Green Ronin)</p><p>Master Class: Shaman's Handbook (Green Ronin) My definitive guide for Shaman's in D&D</p><p>Master Class: Witch's Handbook (Green Ronin): My definitive guide for Witches in D&D</p><p>Experts 3.5 (Skirmisher Games)</p><p>From Stone to Steel (Monkey God Enterprises/High Moon Games): a guide to Weapons, Armor and equipment by cultures</p><p>Noble Steeds (Avalanche Press): a good primer on horses with additional information on other mounts and mount companions</p><p>Poisoncraft (Blue Devil Games): Best D&D poison rules of any edition, in my opinion. Has things like onset time.</p><p>Tournaments Taverns and Fairs (EN Publishing)</p><p>Book of Fiends (Green Ronin)</p><p>Advanced Bestiary (Green Ronin)</p><p>Deluxe Book of Templates Revised (Silverthorne/Goodman Games)</p><p>Corsairs (Adamant Entertainment)</p><p>Toolbox (Alderac Entertainment)</p><p>Wilds (Alderac Entertainment)</p><p></p><p>Note: If I owned copies, the following WOTC products would be included: Fiendish Codex I: Hordes of the Abyss, Stormwrack, Heroes of Horror</p><p>Note: If I owned copies: Bestiary Predators (Betabunny), Seas of Blood (Mongoose)</p><p></p><p>Non-Dungeons and Dragons</p><p>Campaign Law/GM Law (ICE): For Rolemaster Standard System. It has great world building</p><p>Character Law (ICE): For Rolemaster Standard System. I like the cultural information section for each race and it influences my format for race/culture write-ups to the players</p><p>GURPS: Aztecs</p><p>GURPS: Celtic Myth</p><p>GURPS: Vikings</p><p>GURPS: Martial Arts</p><p>Ultimate Martial Artist (Hero Games): a martial arts supplement for Champions/Hero System</p><p>Blood and Fists (RPGObjects): a martial arts supplement for d20 Modern</p><p>Martial Arts Companion (Irown Crown Enterprises): a martial arts supplement for Rolemaster Standard System</p><p></p><p>Settings/Games (note: I rarely run the D&D settings, but get inspiration)</p><p>Greyhawk 1e Folio</p><p>Al Quadim Land of Fate </p><p>Darksun (original boxed set)</p><p>Ravenloft (original boxed set)</p><p>Ars Magica 3e</p><p>L5R: Avalon</p><p>L5R: Castille</p><p>L5R: Montaigne</p><p>L5R: Voddace</p><p>Warhammer Fantasy RPG 1e: For the pantheon</p></blockquote><p></p>
[QUOTE="Greg K, post: 6767138, member: 5038"] Let's see, not including Core Book, Monster Manuals, or either Dragon magazine and web articles 1e: Mayfair's Witch's (Mayfair Games): for additional inspiration to supplement The Witch's Handbook (see below) Unearthed Arcana: For the environmental/cultural weapon and skill aspects of the barbarian class when designing "barbarian" cultures Note: if I still owned Cities (by Midkemia/Chaosium): it would be on my list for city generation 2e: Complete Fighter's Handbook: for adapting kits and weapon groups. Also the Complete Handbook series is my preferred supplement format for races and classes. I don't like the PHB 2,3 format or the source/power formats used in 4e and 5e. Complete Thief's Handbook: for adapting kits and the guild information Complete Priest's Handbook: for the specialty priests as inspiration and cleric rules tailoring Complete Druid's Handbook: for the environmental variants PO: Spells and Magic:as reference for some of the alternative specialist wizards and alternate spellcasters Note: If I could find my copies, the following: HR: Vikings Campaign Sourcebook , HR: Celts Note: I like the World Builder's Guide, Faiths and Pantheons, Monster Mythology, and several of the books from DMGR series and HR series of books. If I owned copies of them, they would be used as well 3e Unearthed Arcana: several variants became default in my 3e game and would house rule into 5e. Book of Iron Might (Malhavoc) Book of the Righteous (Green Ronin): good inspiration for pantheon building Master Class: Cavalier's Handbook (Green Ronin) Master Class: Psychic's Handbook (Green Ronin) Master Class: Shaman's Handbook (Green Ronin) My definitive guide for Shaman's in D&D Master Class: Witch's Handbook (Green Ronin): My definitive guide for Witches in D&D Experts 3.5 (Skirmisher Games) From Stone to Steel (Monkey God Enterprises/High Moon Games): a guide to Weapons, Armor and equipment by cultures Noble Steeds (Avalanche Press): a good primer on horses with additional information on other mounts and mount companions Poisoncraft (Blue Devil Games): Best D&D poison rules of any edition, in my opinion. Has things like onset time. Tournaments Taverns and Fairs (EN Publishing) Book of Fiends (Green Ronin) Advanced Bestiary (Green Ronin) Deluxe Book of Templates Revised (Silverthorne/Goodman Games) Corsairs (Adamant Entertainment) Toolbox (Alderac Entertainment) Wilds (Alderac Entertainment) Note: If I owned copies, the following WOTC products would be included: Fiendish Codex I: Hordes of the Abyss, Stormwrack, Heroes of Horror Note: If I owned copies: Bestiary Predators (Betabunny), Seas of Blood (Mongoose) Non-Dungeons and Dragons Campaign Law/GM Law (ICE): For Rolemaster Standard System. It has great world building Character Law (ICE): For Rolemaster Standard System. I like the cultural information section for each race and it influences my format for race/culture write-ups to the players GURPS: Aztecs GURPS: Celtic Myth GURPS: Vikings GURPS: Martial Arts Ultimate Martial Artist (Hero Games): a martial arts supplement for Champions/Hero System Blood and Fists (RPGObjects): a martial arts supplement for d20 Modern Martial Arts Companion (Irown Crown Enterprises): a martial arts supplement for Rolemaster Standard System Settings/Games (note: I rarely run the D&D settings, but get inspiration) Greyhawk 1e Folio Al Quadim Land of Fate Darksun (original boxed set) Ravenloft (original boxed set) Ars Magica 3e L5R: Avalon L5R: Castille L5R: Montaigne L5R: Voddace Warhammer Fantasy RPG 1e: For the pantheon [/QUOTE]
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