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What are your multiclassing house rules?
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<blockquote data-quote="nonsi256" data-source="post: 6413078" data-attributes="member: 86164"><p>I think this requirement is a bit harsh.</p><p>Not all classes are equal in resources or flexibility. Some classes are extremely customizable while others are niche classes.</p><p>This is unavoidable when attempting to create a complete system.</p><p></p><p>As long as the base classes + multiclassing + Feats + Skills (and skill-tricks) allow you to create whatever character you visualize, the system serves its purposes adequately (admittedly, my updated codex doesn't yet offer a player the means of becoming full-fledged LotR's Sauron, but other than that, I don't know of a pre-technological-era character concept that's beyond the system).</p><p></p><p></p><p></p><p></p><p></p><p>see my Rogue class, maybe it'll help you figure out how you wanna handle Trapfinding alternative.</p><p></p><p></p><p></p><p></p><p></p><p>I'm not familiar with your classes or rules, but as far as agenda goes, I'm with you on this one 100%.</p><p>I approach the "Slayer" archetype with 2 feats (specific details don't matter for now):</p><p> - Favored Enemy: Gain combat bonuses vs. a wide group of opponents.</p><p> - Signature Enemy: Gain combat bonuses yet again vs. a narrow group of opponents from your favored enemy.</p><p></p><p>Building a class around fighting a certain group of opponents seems excessive to me.</p><p>The Fanatic, otoh, seems more general and appropriate under your approach, but I still think you could fold them into a single class without losing anything if you put your back to it (with my Warrior, I use Warcraft. You find an archetype missing – just add the warcrafts that define it).</p><p></p><p></p><p></p><p></p><p></p><p>Sure thing.</p><p>If you allow overlaps, then nothing needs to be exclusive (it's just way too much work for my personal taste).</p><p></p><p></p><p></p><p></p><p></p><p>Absolutely.</p><p>The reason I won't go for this approach is because justifying something like this requires several other similar solutions, which require inspiration that I just don't have.</p><p></p><p></p><p></p><p></p><p></p><p>I'd be most interested to see your work someday.</p><p>Not sure what I will do with the info, but I am intrigued.</p></blockquote><p></p>
[QUOTE="nonsi256, post: 6413078, member: 86164"] I think this requirement is a bit harsh. Not all classes are equal in resources or flexibility. Some classes are extremely customizable while others are niche classes. This is unavoidable when attempting to create a complete system. As long as the base classes + multiclassing + Feats + Skills (and skill-tricks) allow you to create whatever character you visualize, the system serves its purposes adequately (admittedly, my updated codex doesn't yet offer a player the means of becoming full-fledged LotR's Sauron, but other than that, I don't know of a pre-technological-era character concept that's beyond the system). see my Rogue class, maybe it'll help you figure out how you wanna handle Trapfinding alternative. I'm not familiar with your classes or rules, but as far as agenda goes, I'm with you on this one 100%. I approach the "Slayer" archetype with 2 feats (specific details don't matter for now): - Favored Enemy: Gain combat bonuses vs. a wide group of opponents. - Signature Enemy: Gain combat bonuses yet again vs. a narrow group of opponents from your favored enemy. Building a class around fighting a certain group of opponents seems excessive to me. The Fanatic, otoh, seems more general and appropriate under your approach, but I still think you could fold them into a single class without losing anything if you put your back to it (with my Warrior, I use Warcraft. You find an archetype missing – just add the warcrafts that define it). Sure thing. If you allow overlaps, then nothing needs to be exclusive (it's just way too much work for my personal taste). Absolutely. The reason I won't go for this approach is because justifying something like this requires several other similar solutions, which require inspiration that I just don't have. I'd be most interested to see your work someday. Not sure what I will do with the info, but I am intrigued. [/QUOTE]
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