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What are your party's combat tactics?
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<blockquote data-quote="kigmatzomat" data-source="post: 1282232" data-attributes="member: 9254"><p>Well, my party churns through wizards so the tactics change according to magic support. </p><p></p><p>Basic tactics when the players are proactive is:</p><p></p><p>1. scout first. The party doesn't attack things randomly. (Yay!) If they see a critter that isn't an immediate threat to the region or will make their mission difficult, they avoid it. </p><p></p><p>2. Massive use of cheap ammunition. With a bard/rogue/arcane archer and a ranger/deepwood sniper for primary "death from afar" with the rogue, fighter, and paladin providing additional bow based fire support. The cleric and wizard have crossbows but prefer to hold action in case artillery or defensive magics are needed in short order. </p><p></p><p>3. Use party augmenting magics if the targets aren't falling quickly enough. Typical (3.0) party augment is <em>mass haste, mass fly, bless</em> and bard song. Otherwise they are frugal with their spells. </p><p></p><p>4. Once the can has been opened, don't hold back. <em>Flame strikes</em> and <em>fireballs</em> in bulk are the order of the day while the opponents are at range and bunched up with <em>Searing light</em> and <em>(element) Orb</em> when they close. For distributed forces <em>Summon</em> spells are a good choice. The wizard was partial to infantry (dire bears) but the cleric likes air support (arrow hawks and lantern archons).</p><p></p><p>Party structure is usually paladin and fighter in front, rogue tumbling/sneaking for a good flank on the toughest looking opponent, an archer towards each flank with war-mounts as living shields and casters towards the center but back far enough so a single fireball can't cook the party but they can move in and cast <em>Mass (buff)</em> if needed.</p><p></p><p>When fighting a single powerful creature (like a hydra) they try to surround it. That maximizes flanking, gives casters more chance to use an AE spell, and cuts down the impact of breath weapons or other AE attacks. </p><p></p><p>Defensive tactics are variants of this to the limits of the battlefield.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 1282232, member: 9254"] Well, my party churns through wizards so the tactics change according to magic support. Basic tactics when the players are proactive is: 1. scout first. The party doesn't attack things randomly. (Yay!) If they see a critter that isn't an immediate threat to the region or will make their mission difficult, they avoid it. 2. Massive use of cheap ammunition. With a bard/rogue/arcane archer and a ranger/deepwood sniper for primary "death from afar" with the rogue, fighter, and paladin providing additional bow based fire support. The cleric and wizard have crossbows but prefer to hold action in case artillery or defensive magics are needed in short order. 3. Use party augmenting magics if the targets aren't falling quickly enough. Typical (3.0) party augment is [i]mass haste, mass fly, bless[/i] and bard song. Otherwise they are frugal with their spells. 4. Once the can has been opened, don't hold back. [i]Flame strikes[/i] and [i]fireballs[/i] in bulk are the order of the day while the opponents are at range and bunched up with [i]Searing light[/i] and [i](element) Orb[/i] when they close. For distributed forces [i]Summon[/i] spells are a good choice. The wizard was partial to infantry (dire bears) but the cleric likes air support (arrow hawks and lantern archons). Party structure is usually paladin and fighter in front, rogue tumbling/sneaking for a good flank on the toughest looking opponent, an archer towards each flank with war-mounts as living shields and casters towards the center but back far enough so a single fireball can't cook the party but they can move in and cast [i]Mass (buff)[/i] if needed. When fighting a single powerful creature (like a hydra) they try to surround it. That maximizes flanking, gives casters more chance to use an AE spell, and cuts down the impact of breath weapons or other AE attacks. Defensive tactics are variants of this to the limits of the battlefield. [/QUOTE]
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