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What are your party's combat tactics?
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<blockquote data-quote="Nighthawk" data-source="post: 1282275" data-attributes="member: 12733"><p>The current group I am with as a player is lacking in tactics overall, but that is mainly due to the player characters' exceptional stats and having quality mundane equipment. There are six players in the group and that leads to a greater versatility for the group, but also increased willingness to take on challenges without any thought as to the possible consequences of doing such things. </p><p></p><p>The most common melee tactic we have is based on our three warrior-type characters: one in the center with a reach weapon (glaive) flanked by the two others with non-reach weapons. This tends to be a solid formation for skirmishes, especially when supported by the two multi-classed spellcasters and the rogue. One of the non-reach weapon warriors is seriously considering taking Quick Draw and such because he has an interest in thrown weapons. He is curious how effective thrown weapons would be in the beginning of close combat. It helps tremendously that the character has a high Strength score.</p><p></p><p>I think that as we increase in experience levels, we will broaden our tactics more, although I am unsure if the frequency of such will actually increase.</p></blockquote><p></p>
[QUOTE="Nighthawk, post: 1282275, member: 12733"] The current group I am with as a player is lacking in tactics overall, but that is mainly due to the player characters' exceptional stats and having quality mundane equipment. There are six players in the group and that leads to a greater versatility for the group, but also increased willingness to take on challenges without any thought as to the possible consequences of doing such things. The most common melee tactic we have is based on our three warrior-type characters: one in the center with a reach weapon (glaive) flanked by the two others with non-reach weapons. This tends to be a solid formation for skirmishes, especially when supported by the two multi-classed spellcasters and the rogue. One of the non-reach weapon warriors is seriously considering taking Quick Draw and such because he has an interest in thrown weapons. He is curious how effective thrown weapons would be in the beginning of close combat. It helps tremendously that the character has a high Strength score. I think that as we increase in experience levels, we will broaden our tactics more, although I am unsure if the frequency of such will actually increase. [/QUOTE]
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