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What are your party's combat tactics?
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<blockquote data-quote="Quasqueton" data-source="post: 1282333" data-attributes="member: 3854"><p>Recently, the adventuring party (five 6th-level PCs) invaded a dungeon. They hacked and slashed their way to the BBEG without bothering to question the dungeon denizens about what might be encountered.</p><p></p><p>When the PCs encountered the BBEG, they charged right in without caution or tactics. In 21 rounds, 4 PCs were dead, and the 5th only barely escaped. The BBEG was only about half wounded.</p><p></p><p>The living PC retreated back to the nearby village and put out word of what he and his group had discovered. Other adventurers (new PCs) came to investigate. The new PCs hooked up with the surviving old PC, and they went back to the dungeon.</p><p></p><p>This time, the party (now one 6th-level, and four 5th-level PCs) was forewarned about the BBEG. [Note: these new PCs were not particularly "loaded" for this one enemy.] They didn't charge right in, and they were cautious and used group tactics. In 25 rounds, only 1 PC was dead, and the BBEG was slain.</p><p></p><p>So, foreknowledge, healthy caution, and a little tactics made up for a lower party level.</p><p></p><p>This is a tactic/strategy that is probably the most often overlooked -- learning about the enemy before the fight. I'm sometimes astonished by how parties ignore all their resources for gathering information. You could capture minions or guards. You could question the local animals and plants. You could use various divinations. You could simply just set up a hide and personally watch the enemy from a distance. Even scrying spells are rarely used to just gather info -- it is usually only considered a tool to find the enemy, and is then immediately followed up with a teleport.</p><p></p><p>So often though, the party just busts in the front door and learns about the enemy in the hand to hand combat.</p><p></p><p>Quasqueton</p></blockquote><p></p>
[QUOTE="Quasqueton, post: 1282333, member: 3854"] Recently, the adventuring party (five 6th-level PCs) invaded a dungeon. They hacked and slashed their way to the BBEG without bothering to question the dungeon denizens about what might be encountered. When the PCs encountered the BBEG, they charged right in without caution or tactics. In 21 rounds, 4 PCs were dead, and the 5th only barely escaped. The BBEG was only about half wounded. The living PC retreated back to the nearby village and put out word of what he and his group had discovered. Other adventurers (new PCs) came to investigate. The new PCs hooked up with the surviving old PC, and they went back to the dungeon. This time, the party (now one 6th-level, and four 5th-level PCs) was forewarned about the BBEG. [Note: these new PCs were not particularly "loaded" for this one enemy.] They didn't charge right in, and they were cautious and used group tactics. In 25 rounds, only 1 PC was dead, and the BBEG was slain. So, foreknowledge, healthy caution, and a little tactics made up for a lower party level. This is a tactic/strategy that is probably the most often overlooked -- learning about the enemy before the fight. I'm sometimes astonished by how parties ignore all their resources for gathering information. You could capture minions or guards. You could question the local animals and plants. You could use various divinations. You could simply just set up a hide and personally watch the enemy from a distance. Even scrying spells are rarely used to just gather info -- it is usually only considered a tool to find the enemy, and is then immediately followed up with a teleport. So often though, the party just busts in the front door and learns about the enemy in the hand to hand combat. Quasqueton [/QUOTE]
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