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What are your party's combat tactics?
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<blockquote data-quote="kigmatzomat" data-source="post: 1282400" data-attributes="member: 9254"><p>In the one group I actually play in (as compared to DM), we had a painful exercise in learning tactics with the switch to 3.0. The ranger would get surrounded and nearly die, the rogue would scream for someone to flank somebody but wouldn't stand in a position that made flanking reasonable and the wizard would invariably walk in front of the cleric/archer's line of fire. I was the lone fighter, fortunately blessed by 2.0->3.0 conversion with 22 Str, who seemed to grok anything like tactics. (Not that I'm a genius, but people were near death every fight!)</p><p></p><p>The first learning experience was the room full of goblins. We're 9th level and we encounter a room of goblins. I position the rogue on one side of the door and the ranger on the other. I kick in the door, mock their heritage and claim to have tainted their beer with my urine, and step back 5'. They charge and the goblins are turned to mincemeat by the combat-reflex'ed rogue and his partner in flank. I hold action so that any goblin smart enough to try and tumble/charge past still gets a good shot of fighter-lovin'. </p><p></p><p>We then start the "broken triangle" tactic. Me at point, the ranger on the left and the rogue ten feet to my right with the wizard and archer/cleric picking off wingers at distance. Everytime someone tries to move through the space between me and the rogue he sneak attacks them. If they survive that for too long, he tumbles over to us for more support. If he's damaged he can tumble to the cleric. I convince the ranger to attack the opponent we can both reach first so we can churn through more foes.</p><p></p><p>In the pre-<em>Status</em> levels (great spell, every cleric should have it up and <em>extended</em> almost constantly) there was also the art of prepping the cleric. I'd give a count-down of how many rounds I could survive the abuse I was taking once I'd gone past "nuisance" damage as a free action. When I hit "2" I expected healing or everyone else should expect me to break off (or we were looking at TPK). Our party had this weird chant going on that really helped us coordinate and prioritize. It also helped the GM start estimating CRs better. (7th level and an Iron Golem! Ack!)</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 1282400, member: 9254"] In the one group I actually play in (as compared to DM), we had a painful exercise in learning tactics with the switch to 3.0. The ranger would get surrounded and nearly die, the rogue would scream for someone to flank somebody but wouldn't stand in a position that made flanking reasonable and the wizard would invariably walk in front of the cleric/archer's line of fire. I was the lone fighter, fortunately blessed by 2.0->3.0 conversion with 22 Str, who seemed to grok anything like tactics. (Not that I'm a genius, but people were near death every fight!) The first learning experience was the room full of goblins. We're 9th level and we encounter a room of goblins. I position the rogue on one side of the door and the ranger on the other. I kick in the door, mock their heritage and claim to have tainted their beer with my urine, and step back 5'. They charge and the goblins are turned to mincemeat by the combat-reflex'ed rogue and his partner in flank. I hold action so that any goblin smart enough to try and tumble/charge past still gets a good shot of fighter-lovin'. We then start the "broken triangle" tactic. Me at point, the ranger on the left and the rogue ten feet to my right with the wizard and archer/cleric picking off wingers at distance. Everytime someone tries to move through the space between me and the rogue he sneak attacks them. If they survive that for too long, he tumbles over to us for more support. If he's damaged he can tumble to the cleric. I convince the ranger to attack the opponent we can both reach first so we can churn through more foes. In the pre-[i]Status[/i] levels (great spell, every cleric should have it up and [i]extended[/i] almost constantly) there was also the art of prepping the cleric. I'd give a count-down of how many rounds I could survive the abuse I was taking once I'd gone past "nuisance" damage as a free action. When I hit "2" I expected healing or everyone else should expect me to break off (or we were looking at TPK). Our party had this weird chant going on that really helped us coordinate and prioritize. It also helped the GM start estimating CRs better. (7th level and an Iron Golem! Ack!) [/QUOTE]
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