Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What are your party's combat tactics?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="cignus_pfaccari" data-source="post: 1282666" data-attributes="member: 14557"><p>Ours mostly center around trying not to die and trying to eliminate the enemy as fast as possible.</p><p></p><p>For example, when running through one adventure from Dungeon (uh...one with big huge white dragon in it), we ran into the main fight with little warning.</p><p></p><p>Party: Paladin-priest</p><p> - paladin-weapon master (cohort)</p><p> tiefling rogue-acrobat</p><p> half-dragon werewolf ranger (NPC)</p><p>Oppo: Half-dragon blademaster</p><p> Barbarian berserker-type</p><p> 2x simulacra of BBEG</p><p> 3x big honking ice golems</p><p> ogre fighter</p><p> ettin werebear berserker</p><p> rakshasa monk</p><p></p><p>Enemy is arrayed in a line of ice golems, then barbarian, fighter, and monk, and then the berserker. Simulacra are arrayed far behind the line and to the right at a 90-degree angle. Blademaster is perched on the ceiling hiding in shadows.</p><p></p><p>Round 1: Rogue moves in front of ice golems, and tosses dust of sneezing and choking. Rest of party starts in on ice golems. Werebear fumes, blademaster drops in and starts fighting the weapon master, and one of the simulacra dispels the dust.</p><p></p><p>Round 2: Repeat.</p><p></p><p>Round 3: Repeat. Ice golems go down and explode.</p><p></p><p>Round 4: Rogue is out of dust and is now fighting the rakshasa. Paladin-priest realizes that the barbarian is a huge threat and mazes her with a miracle.</p><p></p><p>Round 5+: Paladin-priest starts scything through remaining enemies one/round. Rogue and other party members try not to die in the meantime.</p><p></p><p>The main lesson here is that by judicious use of the dust of sneezing & choking, we were able to take the fight in stages; otherwise, we surely would've been defeated and our Phat Lewtz added to the dragon's already impressive hoard. We were supposed to come in with another heavy combatant, but he didn't make it to that session.</p><p></p><p>Otherwise, we try to make best use of our abilities. The rogue does his best to flank (when he's not fighting an undead, construct, plant, ooze, elemental, or fortified creature...or a half-elemental gelatinous nightcrawler in heavy barding), the paladin goes and hits things, the schmoozy-rogue points wands at people and occasionally cuts someone, and the wizard throws big bang spells, occasionally on the rogues (who will evade and don't care).</p><p></p><p>Brad</p></blockquote><p></p>
[QUOTE="cignus_pfaccari, post: 1282666, member: 14557"] Ours mostly center around trying not to die and trying to eliminate the enemy as fast as possible. For example, when running through one adventure from Dungeon (uh...one with big huge white dragon in it), we ran into the main fight with little warning. Party: Paladin-priest - paladin-weapon master (cohort) tiefling rogue-acrobat half-dragon werewolf ranger (NPC) Oppo: Half-dragon blademaster Barbarian berserker-type 2x simulacra of BBEG 3x big honking ice golems ogre fighter ettin werebear berserker rakshasa monk Enemy is arrayed in a line of ice golems, then barbarian, fighter, and monk, and then the berserker. Simulacra are arrayed far behind the line and to the right at a 90-degree angle. Blademaster is perched on the ceiling hiding in shadows. Round 1: Rogue moves in front of ice golems, and tosses dust of sneezing and choking. Rest of party starts in on ice golems. Werebear fumes, blademaster drops in and starts fighting the weapon master, and one of the simulacra dispels the dust. Round 2: Repeat. Round 3: Repeat. Ice golems go down and explode. Round 4: Rogue is out of dust and is now fighting the rakshasa. Paladin-priest realizes that the barbarian is a huge threat and mazes her with a miracle. Round 5+: Paladin-priest starts scything through remaining enemies one/round. Rogue and other party members try not to die in the meantime. The main lesson here is that by judicious use of the dust of sneezing & choking, we were able to take the fight in stages; otherwise, we surely would've been defeated and our Phat Lewtz added to the dragon's already impressive hoard. We were supposed to come in with another heavy combatant, but he didn't make it to that session. Otherwise, we try to make best use of our abilities. The rogue does his best to flank (when he's not fighting an undead, construct, plant, ooze, elemental, or fortified creature...or a half-elemental gelatinous nightcrawler in heavy barding), the paladin goes and hits things, the schmoozy-rogue points wands at people and occasionally cuts someone, and the wizard throws big bang spells, occasionally on the rogues (who will evade and don't care). Brad [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What are your party's combat tactics?
Top