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What are your party's combat tactics?
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<blockquote data-quote="Shallown" data-source="post: 2427821" data-attributes="member: 1368"><p>Our party tactics aren't as coherent as the where a few sessions ago, we losta front line fighter to get a druid and his megaraptor buddy.</p><p></p><p>Our tactics are usually not detailed. We tend to work in fire teams of 2-3 characters that concentrate on an enemy. We try to control the flanks concentrating fire power there and killing the bad guys off and then movingon to the next.</p><p></p><p>We actually have a good synergy between the characters but it is seldom a planned out sort of thing. We just know what the others will likely do and do things to support that or set things up for them. </p><p></p><p>Our most basic tactic is the tank (a cohort of the bard's) gets in the middle and works his way to the front and holds the line. His bard/rogue/mindbender boss supports by singing or using spells off scrolls and UMD. He is our utility person he usually ends up not contributing much or throwing a spell that completely shifts the battle to our side (usually by blinding with glitterdust).</p><p>The cleric archer shoots stuff, the fighter/wizard/spell sword picks a flank and holds it. The druid is new and still finding his feet but usually holds the flank opposite the Spellsword. And I as the mage alternate buffing and blasting. I pack a wide range of spells and am not over specialized with single taregt and group blasting spells etc. </p><p></p><p>Our other big advantage is except for the tank we are all very mobile and flexible.</p><p></p><p>One flaw we have is we hate stuff escaping and tend to waste resources chasing crap down when we don't need to.</p><p></p><p>As far as the ambushes go we pull one off every few sessions. My wizard has several scouting spells and uses them and we are set up for ambushing fairly well with symbols and invisibility spells and such. </p><p></p><p></p><p>later</p></blockquote><p></p>
[QUOTE="Shallown, post: 2427821, member: 1368"] Our party tactics aren't as coherent as the where a few sessions ago, we losta front line fighter to get a druid and his megaraptor buddy. Our tactics are usually not detailed. We tend to work in fire teams of 2-3 characters that concentrate on an enemy. We try to control the flanks concentrating fire power there and killing the bad guys off and then movingon to the next. We actually have a good synergy between the characters but it is seldom a planned out sort of thing. We just know what the others will likely do and do things to support that or set things up for them. Our most basic tactic is the tank (a cohort of the bard's) gets in the middle and works his way to the front and holds the line. His bard/rogue/mindbender boss supports by singing or using spells off scrolls and UMD. He is our utility person he usually ends up not contributing much or throwing a spell that completely shifts the battle to our side (usually by blinding with glitterdust). The cleric archer shoots stuff, the fighter/wizard/spell sword picks a flank and holds it. The druid is new and still finding his feet but usually holds the flank opposite the Spellsword. And I as the mage alternate buffing and blasting. I pack a wide range of spells and am not over specialized with single taregt and group blasting spells etc. Our other big advantage is except for the tank we are all very mobile and flexible. One flaw we have is we hate stuff escaping and tend to waste resources chasing crap down when we don't need to. As far as the ambushes go we pull one off every few sessions. My wizard has several scouting spells and uses them and we are set up for ambushing fairly well with symbols and invisibility spells and such. later [/QUOTE]
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