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What are your party's combat tactics?
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<blockquote data-quote="kigmatzomat" data-source="post: 2427876" data-attributes="member: 9254"><p>Gawd, tactics would be nice. Or not, since it would make my life as a DM so much harder. </p><p></p><p>The best the players have done is learn to spread out so one fireball doesn't anhilate them, not get so far apart that help can't close, and meat (fighters) should do their best to engage opponents so they can't get to the cleric. </p><p></p><p>Individually, the monk either goes into a stunning frenzy with the rogue playing cleanup or grapples the most dangerous thing he can see which also lets the rogue clean up. We've got 2 archers who are sometimes smart enough to target the same foe, which in rare cases is also something the melees are tagging. The mage does some basic buffing (Haste & fly are the 2 most common) and then starts offensive spells. The cleric will often piddle around the first round or two to preserve spells, maybe firing his crossbow if he remembers he owns it. His favorite spells are Mass Heal, Summon, and Firestorm. The home-brew dervish and rogue/dragon disciple are pretty good at keeping the fight 20-30' from the casters. We've got a devoted defender now who's guarding the cleric the "meat wall" has been reinforced. </p><p></p><p>The funny thing is that in Shadowrun these same people can often manage tactics. I don't know if it's b/c I'm a player then or not.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 2427876, member: 9254"] Gawd, tactics would be nice. Or not, since it would make my life as a DM so much harder. The best the players have done is learn to spread out so one fireball doesn't anhilate them, not get so far apart that help can't close, and meat (fighters) should do their best to engage opponents so they can't get to the cleric. Individually, the monk either goes into a stunning frenzy with the rogue playing cleanup or grapples the most dangerous thing he can see which also lets the rogue clean up. We've got 2 archers who are sometimes smart enough to target the same foe, which in rare cases is also something the melees are tagging. The mage does some basic buffing (Haste & fly are the 2 most common) and then starts offensive spells. The cleric will often piddle around the first round or two to preserve spells, maybe firing his crossbow if he remembers he owns it. His favorite spells are Mass Heal, Summon, and Firestorm. The home-brew dervish and rogue/dragon disciple are pretty good at keeping the fight 20-30' from the casters. We've got a devoted defender now who's guarding the cleric the "meat wall" has been reinforced. The funny thing is that in Shadowrun these same people can often manage tactics. I don't know if it's b/c I'm a player then or not. [/QUOTE]
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