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What are your party's combat tactics?
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<blockquote data-quote="BenBrown" data-source="post: 28025" data-attributes="member: 1642"><p>right now, our tactics are rather "by default" than objectively planned. We've got 6 characters in roughly three "lines"</p><p></p><p>First are the Fighter and the Psychic Warrior. These guys can take the most damage, and so tend to mix it up the most. Ideally the fighter takes central position so he can cleave, and the psi-warrior gets in a position to get flanking bonuses.</p><p></p><p>Second we have our cleric and a rogue/ranger. They both get into melee, but with more of an eye to their specialties. The rogue flanks and gets god-awful levels of sneak attack damage with two weapons since he's also got that level of ranger. the cleric is fairly near the center, and hauls off with spiritual weapons and other such things. Also, he's principally responsible for directing the party's magic use and decides when the bull's strength and stuff is necessary.</p><p></p><p>Third we have the ranged attack folks. this includes our sorceress, who likes flaming spheres and such, and the bard (me) who is the archer of the group. We stick back and pop off anybody who isn't directly in combat with the rest (or who is, if we need to).</p><p></p><p>Of course the tactics in the last session were just bizarre. Lots of fighting by proxy. We had a summoned Celestial Bear assaulting a bugbear, and a rat out of a Bag of Tricks providing flanking bonuses. We never got into the fight (the bear was blocking our way).</p></blockquote><p></p>
[QUOTE="BenBrown, post: 28025, member: 1642"] right now, our tactics are rather "by default" than objectively planned. We've got 6 characters in roughly three "lines" First are the Fighter and the Psychic Warrior. These guys can take the most damage, and so tend to mix it up the most. Ideally the fighter takes central position so he can cleave, and the psi-warrior gets in a position to get flanking bonuses. Second we have our cleric and a rogue/ranger. They both get into melee, but with more of an eye to their specialties. The rogue flanks and gets god-awful levels of sneak attack damage with two weapons since he's also got that level of ranger. the cleric is fairly near the center, and hauls off with spiritual weapons and other such things. Also, he's principally responsible for directing the party's magic use and decides when the bull's strength and stuff is necessary. Third we have the ranged attack folks. this includes our sorceress, who likes flaming spheres and such, and the bard (me) who is the archer of the group. We stick back and pop off anybody who isn't directly in combat with the rest (or who is, if we need to). Of course the tactics in the last session were just bizarre. Lots of fighting by proxy. We had a summoned Celestial Bear assaulting a bugbear, and a rat out of a Bag of Tricks providing flanking bonuses. We never got into the fight (the bear was blocking our way). [/QUOTE]
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