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What are your party's combat tactics?
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<blockquote data-quote="UniversalMonster" data-source="post: 28124" data-attributes="member: 1034"><p><strong>3rd level party</strong></p><p></p><p>The 3rd level party I GM for does it this way:</p><p></p><p>Everyone sneaks everywhere! Well, at least the Rogue and the Ranger sneak up ahead. The Cleric follows at a distance. They do everything they can to get the drop on anything they have to fight. </p><p></p><p>Once they have established contact (hopefully with the bad guys still unaware), they try and get good positions with cover for the ranger, with the rogue hidden and the cleric well-back. </p><p></p><p>The rogue tries to move up for a sneak attack using sword and dagger. The ranger takes his surprise round with a heavy crossbow from cover. The cleric actually runs in one round later swinging his mace. </p><p></p><p>The rogue tends to use tumbling to good effect when moving from villian to villian. The ranger fights at range until something attacks him, at which point he drops his crossbow and uses a longsword. The ranger is the pary's tank if anyone is. The person who always gets hit, however, is the rogue. The person who got knocked out last night was the cleric. </p><p></p><p>It seems to work. By having a pretty good sneak in the party, they tend to have advance notice of things, and they use that to talk about tactics before they take on the encounter. </p><p></p><p>Then again, this only works when they have advance notice of the encounter. I got the drop on them last night with a wererat, and they were reduced to basically mobbing it (and only one character had a silver weapon- so my little 5hp wererat became kind of a tough threat). A single 4th level fighter was able to hold the party off from the room guarding his employer (who escaped invisibly after summoning a fiendish wolf). </p><p></p><p>Anyhow- tactcis is a concern! I'm happy to report. I'd like combat to be more than two sides basically standing toe-to-toe and whittling each others hit points down.</p></blockquote><p></p>
[QUOTE="UniversalMonster, post: 28124, member: 1034"] [b]3rd level party[/b] The 3rd level party I GM for does it this way: Everyone sneaks everywhere! Well, at least the Rogue and the Ranger sneak up ahead. The Cleric follows at a distance. They do everything they can to get the drop on anything they have to fight. Once they have established contact (hopefully with the bad guys still unaware), they try and get good positions with cover for the ranger, with the rogue hidden and the cleric well-back. The rogue tries to move up for a sneak attack using sword and dagger. The ranger takes his surprise round with a heavy crossbow from cover. The cleric actually runs in one round later swinging his mace. The rogue tends to use tumbling to good effect when moving from villian to villian. The ranger fights at range until something attacks him, at which point he drops his crossbow and uses a longsword. The ranger is the pary's tank if anyone is. The person who always gets hit, however, is the rogue. The person who got knocked out last night was the cleric. It seems to work. By having a pretty good sneak in the party, they tend to have advance notice of things, and they use that to talk about tactics before they take on the encounter. Then again, this only works when they have advance notice of the encounter. I got the drop on them last night with a wererat, and they were reduced to basically mobbing it (and only one character had a silver weapon- so my little 5hp wererat became kind of a tough threat). A single 4th level fighter was able to hold the party off from the room guarding his employer (who escaped invisibly after summoning a fiendish wolf). Anyhow- tactcis is a concern! I'm happy to report. I'd like combat to be more than two sides basically standing toe-to-toe and whittling each others hit points down. [/QUOTE]
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