Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What are your party's combat tactics?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nish" data-source="post: 29446" data-attributes="member: 145"><p>Wow, reading this thread has made me feel a little better about my own parties lack of tactics and group cohesiveness. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Well, we're not <em>too</em> bad I guess, we do usually remember to flank and attack from higher ground. But other than that we tend to lack the ability to work together especially well.</p><p></p><p>Fighter (6): Weapon-master hopeful with a scimitar. Now that she has Whirlwind Attack, she wades in to where ever she can attack the most foes. Usually manages to walk back out at the end of the fight because of the <em>Haste</em> bonus to AC that I give her.</p><p></p><p>Fighter (4): Straight forward character with a bastard sword & shield. Uses a composite longbow at range and then charges in on his warhorse, or on foot.</p><p></p><p>Cleric (4): Usually doesn't do any real buffing (which he really should) other than a <em>Bull's Strength</em> on himself or one of the fighters. Other than that, he just wades in and bashes things with his heavy mace until someone needs healing.</p><p></p><p>Cleric (3)/Rogue (1)/Fighter(1): Again we have a cleric whose only buff spell consists of <em>Bull's Strength</em>, and usually only casts it on himself. He a will attack from range with his mighty composite shortbow for the first couple of rounds, then runs up and uses his Quicker than the Eye feat to bluff opponents and sneak attack them. Frankly, I don't know why he didn't just get tumble and sneak attack by flanking things. But then again this guy does plenty of things that I'll never understand.</p><p></p><p>Wizard(Necromancer) (6)[me]: I lead off combat generally by casting fly on myself, followed by <em>Spectral Hand</em> and <em>Haste</em> on the Fighter (6). Then I'll let loose with various offensive spells and an occasianal defensive spell if someone (usually me) needs it.</p><p></p><p>Overall, I think that dcollins' theory applies to us really well, we have no clear party leader (although we do have a rotational system for a 'tie-breaker' postion when deciding courses of action), and most of the players act independently as everyone tries to be a star. In all fairness the fighter (4) mostly plays as a support character, but as a fighter he can't contribute much more than flanking positions. As for myself, I originally planned to play the support role almost exclusively, but for the first few levels I was the only dependable player, which caused me to have to focus more on my offensive abilities, plus the fact that as a Necromancer, half of all my spells gained from leveling up are Necromancy, which is a school that has little in the way of buff/utility spells. Also, since I'm the only survivng original character with the most NPC contacts/allies and ties to the campaign world, and the fact that my character has a very powerful sense of personal destiny, I tend to focus alot on ensuring my own survival (a difficult task with an AC of 14.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /> ).</p></blockquote><p></p>
[QUOTE="Nish, post: 29446, member: 145"] Wow, reading this thread has made me feel a little better about my own parties lack of tactics and group cohesiveness. :D Well, we're not [I]too[/I] bad I guess, we do usually remember to flank and attack from higher ground. But other than that we tend to lack the ability to work together especially well. Fighter (6): Weapon-master hopeful with a scimitar. Now that she has Whirlwind Attack, she wades in to where ever she can attack the most foes. Usually manages to walk back out at the end of the fight because of the [I]Haste[/I] bonus to AC that I give her. Fighter (4): Straight forward character with a bastard sword & shield. Uses a composite longbow at range and then charges in on his warhorse, or on foot. Cleric (4): Usually doesn't do any real buffing (which he really should) other than a [I]Bull's Strength[/I] on himself or one of the fighters. Other than that, he just wades in and bashes things with his heavy mace until someone needs healing. Cleric (3)/Rogue (1)/Fighter(1): Again we have a cleric whose only buff spell consists of [I]Bull's Strength[/I], and usually only casts it on himself. He a will attack from range with his mighty composite shortbow for the first couple of rounds, then runs up and uses his Quicker than the Eye feat to bluff opponents and sneak attack them. Frankly, I don't know why he didn't just get tumble and sneak attack by flanking things. But then again this guy does plenty of things that I'll never understand. Wizard(Necromancer) (6)[me]: I lead off combat generally by casting fly on myself, followed by [I]Spectral Hand[/I] and [I]Haste[/I] on the Fighter (6). Then I'll let loose with various offensive spells and an occasianal defensive spell if someone (usually me) needs it. Overall, I think that dcollins' theory applies to us really well, we have no clear party leader (although we do have a rotational system for a 'tie-breaker' postion when deciding courses of action), and most of the players act independently as everyone tries to be a star. In all fairness the fighter (4) mostly plays as a support character, but as a fighter he can't contribute much more than flanking positions. As for myself, I originally planned to play the support role almost exclusively, but for the first few levels I was the only dependable player, which caused me to have to focus more on my offensive abilities, plus the fact that as a Necromancer, half of all my spells gained from leveling up are Necromancy, which is a school that has little in the way of buff/utility spells. Also, since I'm the only survivng original character with the most NPC contacts/allies and ties to the campaign world, and the fact that my character has a very powerful sense of personal destiny, I tend to focus alot on ensuring my own survival (a difficult task with an AC of 14.:mad: ). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What are your party's combat tactics?
Top