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What are your party's combat tactics?
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<blockquote data-quote="Frostmarrow" data-source="post: 32349" data-attributes="member: 1122"><p><strong>Tactics</strong></p><p></p><p>* Outnumber your enemy. If you are outnumbered scatter their forces and attack a portion which you outnumber.</p><p></p><p>* Kill one enemy at the time. Never attack two opponents at the same time. All enemies equals one attack that will harm your party. Therefore, remove one enemy attack at the time.</p><p></p><p>* Kill the most dangerous opponent first. If the target is protected by minions disregard those entirely. (Draw AOOs if necessary.) The sooner you can kill the boss/cleric/mage the better. The enemy morale will drop when he is dead. Also, if you have to retreat you will still have won if the main baddie is dead. Make sure he's dead (coup de grace).</p><p></p><p>Exception: If a minion is able to instakill a fellow party member take the minion out first.</p><p></p><p>* Withdraw when you are wounded. (I.e when the next attack is likely to drop you.) Don't wait around for the cleric, just get the hell out of the kitchen. You can always come back with a vengeance. What's the use in dying?</p><p></p><p>* Never put trust in luck. Destroy the enemy in the most predictable way. Chance favors the enemy.</p><p></p><p>Only, I've never seen these utilised in a role-playing game. Works fine on the table-top, though.</p></blockquote><p></p>
[QUOTE="Frostmarrow, post: 32349, member: 1122"] [b]Tactics[/b] * Outnumber your enemy. If you are outnumbered scatter their forces and attack a portion which you outnumber. * Kill one enemy at the time. Never attack two opponents at the same time. All enemies equals one attack that will harm your party. Therefore, remove one enemy attack at the time. * Kill the most dangerous opponent first. If the target is protected by minions disregard those entirely. (Draw AOOs if necessary.) The sooner you can kill the boss/cleric/mage the better. The enemy morale will drop when he is dead. Also, if you have to retreat you will still have won if the main baddie is dead. Make sure he's dead (coup de grace). Exception: If a minion is able to instakill a fellow party member take the minion out first. * Withdraw when you are wounded. (I.e when the next attack is likely to drop you.) Don't wait around for the cleric, just get the hell out of the kitchen. You can always come back with a vengeance. What's the use in dying? * Never put trust in luck. Destroy the enemy in the most predictable way. Chance favors the enemy. Only, I've never seen these utilised in a role-playing game. Works fine on the table-top, though. [/QUOTE]
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