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What are your party's combat tactics?
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<blockquote data-quote="Ancalagon" data-source="post: 33295" data-attributes="member: 23"><p>Well, our tactics need some work honestly. We do know what each character tends to do though, so the group coordinates somewhat. We are all around level 6.</p><p></p><p>The fighter has all his feats in archery and has a good bow. He stands back and sends flying death. When necessairy, he hands his bow to whatever non combatant NPC happens to be with the party at the moment and takes out his great sword. This is a problem IMO, because he's a good melee fighter and all, but he should get more cover to use his bow (since he is a GREAT archer).</p><p></p><p>The Cleric (me) stands back and alterntates between taking various forms of pot shot (hold person, crossbow bolts) and buffing himself up. It takes a few round, but usualy by that time a hole or oportunity has apeared and he charges in, smithing with his morning star. Or someone is greviously hurt and he needs to heal. His biggest problem is the time this takes and his low speed compared to the rest of the party.</p><p></p><p>The transmuter is the main buffer. Being an elf, he also is a great archer (his problem is that he doesn't do much damage with his hits). He stands back too, and use shield/mage armor/haste to make himself untouchable in battle. When necessairy, he'll cast an attack spell or 2 (acid arrow and burning hand mostly) or summon a monster to block a hole.</p><p></p><p>The fighter5/rogue1 charges in and gets in tremedeous risk. I would buff him more, but he's a hextorian and I worship St-Cuthbert. </p><p></p><p>The rogue ranger follows the preceding character and tries to get some flank going on. It doesn't always work, as the others don't have the rogue flanking as a priority. He doesn't have much hp, and usualy has to switch to a very defensive style to stay alive.</p><p></p><p>The invoker casts a few defensive spells then wades in, trying to get in a good position for a lighting bolt or such. He trusts his defensive spells to keep him alive. He's always near the front, wich is good because the 2 rogues often shout "room clearance!!!" He sometimes acts as a fire drawer, leading archers to expose themselves trying to shoot at thim (and then getting nailed by our archer).</p><p></p><p>The bard wanders around, providing healing or fighting support (he has a level of sorcerer and the shield spell). His main job is disrupting the foe's tacticks, using sleep and flash spells.</p><p></p><p>I think that the group could do great if the characters got along better. Right now, the Cleric is on the verge of leaving the group (we are underground now so it would be a bad time). People who don't trust each other very much make for bad teamworkd <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>Ancalagon</p></blockquote><p></p>
[QUOTE="Ancalagon, post: 33295, member: 23"] Well, our tactics need some work honestly. We do know what each character tends to do though, so the group coordinates somewhat. We are all around level 6. The fighter has all his feats in archery and has a good bow. He stands back and sends flying death. When necessairy, he hands his bow to whatever non combatant NPC happens to be with the party at the moment and takes out his great sword. This is a problem IMO, because he's a good melee fighter and all, but he should get more cover to use his bow (since he is a GREAT archer). The Cleric (me) stands back and alterntates between taking various forms of pot shot (hold person, crossbow bolts) and buffing himself up. It takes a few round, but usualy by that time a hole or oportunity has apeared and he charges in, smithing with his morning star. Or someone is greviously hurt and he needs to heal. His biggest problem is the time this takes and his low speed compared to the rest of the party. The transmuter is the main buffer. Being an elf, he also is a great archer (his problem is that he doesn't do much damage with his hits). He stands back too, and use shield/mage armor/haste to make himself untouchable in battle. When necessairy, he'll cast an attack spell or 2 (acid arrow and burning hand mostly) or summon a monster to block a hole. The fighter5/rogue1 charges in and gets in tremedeous risk. I would buff him more, but he's a hextorian and I worship St-Cuthbert. The rogue ranger follows the preceding character and tries to get some flank going on. It doesn't always work, as the others don't have the rogue flanking as a priority. He doesn't have much hp, and usualy has to switch to a very defensive style to stay alive. The invoker casts a few defensive spells then wades in, trying to get in a good position for a lighting bolt or such. He trusts his defensive spells to keep him alive. He's always near the front, wich is good because the 2 rogues often shout "room clearance!!!" He sometimes acts as a fire drawer, leading archers to expose themselves trying to shoot at thim (and then getting nailed by our archer). The bard wanders around, providing healing or fighting support (he has a level of sorcerer and the shield spell). His main job is disrupting the foe's tacticks, using sleep and flash spells. I think that the group could do great if the characters got along better. Right now, the Cleric is on the verge of leaving the group (we are underground now so it would be a bad time). People who don't trust each other very much make for bad teamworkd :( Ancalagon [/QUOTE]
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