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What are your party's combat tactics?
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<blockquote data-quote="Seule" data-source="post: 33349" data-attributes="member: 407"><p>I'm in a couple groups, and run another, but only one group has interesting tactics. The rest all work well togetherm trying to maximize all our abilities and things like that, but in this one game we have:</p><p></p><p>1/2 Orc Paladin 10</p><p>Gnome Druid 11</p><p>1/2 Elf Cleric/Wizard 8/2</p><p>Elf Rogue 10</p><p>Human Evoker/Elemental Savant (Air) (Me) 5/5</p><p></p><p>With only one real front line fighter, our efforts go in large part to shoring her up in combat. The Druid and Cleric buff her with spells and heal her as she takes damage (Bull's Strength, Endurance, stuff like that), I also buff her (Polymorph Other into a Troll, Stoneskin) and then rain down the damage spells like Magic Missile, Lightning Bolt, Elemental Cascade and Ball Lightning, and the Rogue tumbles around mostly using missile fire, or occasionally providing flaniking for the paladin. We also use the Druid's ex-Companion, an advanced, Awakened tiger to great effect with things like Pounce attacks. Basically, we all support or revolve around the Paladin. She gets to shine, but we all know that without all of us, it wouldn't be possible, so we are all assisting. Oh, and we typically have 5+ Dispel Magics in the party, to deal with spells on her that we don't want.</p></blockquote><p></p>
[QUOTE="Seule, post: 33349, member: 407"] I'm in a couple groups, and run another, but only one group has interesting tactics. The rest all work well togetherm trying to maximize all our abilities and things like that, but in this one game we have: 1/2 Orc Paladin 10 Gnome Druid 11 1/2 Elf Cleric/Wizard 8/2 Elf Rogue 10 Human Evoker/Elemental Savant (Air) (Me) 5/5 With only one real front line fighter, our efforts go in large part to shoring her up in combat. The Druid and Cleric buff her with spells and heal her as she takes damage (Bull's Strength, Endurance, stuff like that), I also buff her (Polymorph Other into a Troll, Stoneskin) and then rain down the damage spells like Magic Missile, Lightning Bolt, Elemental Cascade and Ball Lightning, and the Rogue tumbles around mostly using missile fire, or occasionally providing flaniking for the paladin. We also use the Druid's ex-Companion, an advanced, Awakened tiger to great effect with things like Pounce attacks. Basically, we all support or revolve around the Paladin. She gets to shine, but we all know that without all of us, it wouldn't be possible, so we are all assisting. Oh, and we typically have 5+ Dispel Magics in the party, to deal with spells on her that we don't want. [/QUOTE]
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