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*Pathfinder & Starfinder
What are your Pathfinder houserules?
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<blockquote data-quote="Adimus" data-source="post: 5854399" data-attributes="member: 98940"><p>This should be easy for me, I have them written up already, so I'll just copy and paste. </p><p></p><p>Criticals</p><p> You do not have to confirm. Abilities etc. that would add to your check to confirm instead increase the damage of the critical by that amount.</p><p></p><p>Haste</p><p> Haste can be used in one of two ways, chosen when cast. The first is as qouted in the core rulebook. The second version is a single target casting of the spell that operates as normal with one exception: at the beginning of the player's turn, as a swift action, he may choose to end the spell's normal effect and duration and instead gain an additional single standard action that turn.</p><p></p><p>Hero Points</p><p> The party begin with three hero points. Use of a hero point from the party pool must be seconded by another party member. Individual points and points for the party pool may be rewarded for exceptional play.</p><p></p><p>Tumbling</p><p> The difficulty for passing through an opponent's threatened area is equal to the opponent's CMD minus his strength bonus. If the opponent has a level or HD higher than the tumbler, the DC increases by 2. If the opponent has Combat Reflexes and has an attack of opportunity available, the DC increases by 2. If the opponent has a reach weapon, the DC increases by 2. </p><p></p><p>Spell Duration</p><p> If the duration of a spell would meet or exceed 5 rounds, it simply lasts the whole battle, unless otherwise noted by DM. If a spell lasts more than 10 hours, it lasts the whole adventuring day, unless otherwise noted by the DM.</p><p></p><p>Bonus XP Rules</p><p> At the end of each session, the players will be asked to vote (usually anonymously) according to the questions asked. The players receiving the most votes will receive an XP bonus at the beginning of the next game (equal to a normal encounter). The winner of the last XP award for the relevent question cannot receive the bonus is exempt from receiving the following game, but eligible again any time thereafter. I shouldn't have to say this, but you CANNOT vote for yourself. </p><p> The Three Questions</p><p>1. (For the DM) what do you want to see more of?</p><p>2. who did best at today's game?</p><p>3. bonus question: roll 1d6</p><p></p><p>1 who stayed in character the most?</p><p>2 who was the most attentive?</p><p>3 who's character was best prepared for the situations in today's game?</p><p>4 who was the most helpful in fulfilling the goal of the party this game?</p><p>5 who helped the dm the most in this game?</p><p>6 one time question:</p><p>-------------------who has the best character background or most descriptive character or personality?</p><p>-------------------who has the most useful/powerful character build?</p><p>-------------------who role-played the best scene so far this campaign?</p></blockquote><p></p>
[QUOTE="Adimus, post: 5854399, member: 98940"] This should be easy for me, I have them written up already, so I'll just copy and paste. Criticals You do not have to confirm. Abilities etc. that would add to your check to confirm instead increase the damage of the critical by that amount. Haste Haste can be used in one of two ways, chosen when cast. The first is as qouted in the core rulebook. The second version is a single target casting of the spell that operates as normal with one exception: at the beginning of the player's turn, as a swift action, he may choose to end the spell's normal effect and duration and instead gain an additional single standard action that turn. Hero Points The party begin with three hero points. Use of a hero point from the party pool must be seconded by another party member. Individual points and points for the party pool may be rewarded for exceptional play. Tumbling The difficulty for passing through an opponent's threatened area is equal to the opponent's CMD minus his strength bonus. If the opponent has a level or HD higher than the tumbler, the DC increases by 2. If the opponent has Combat Reflexes and has an attack of opportunity available, the DC increases by 2. If the opponent has a reach weapon, the DC increases by 2. Spell Duration If the duration of a spell would meet or exceed 5 rounds, it simply lasts the whole battle, unless otherwise noted by DM. If a spell lasts more than 10 hours, it lasts the whole adventuring day, unless otherwise noted by the DM. Bonus XP Rules At the end of each session, the players will be asked to vote (usually anonymously) according to the questions asked. The players receiving the most votes will receive an XP bonus at the beginning of the next game (equal to a normal encounter). The winner of the last XP award for the relevent question cannot receive the bonus is exempt from receiving the following game, but eligible again any time thereafter. I shouldn't have to say this, but you CANNOT vote for yourself. The Three Questions 1. (For the DM) what do you want to see more of? 2. who did best at today's game? 3. bonus question: roll 1d6 1 who stayed in character the most? 2 who was the most attentive? 3 who's character was best prepared for the situations in today's game? 4 who was the most helpful in fulfilling the goal of the party this game? 5 who helped the dm the most in this game? 6 one time question: -------------------who has the best character background or most descriptive character or personality? -------------------who has the most useful/powerful character build? -------------------who role-played the best scene so far this campaign? [/QUOTE]
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