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What are your Pathfinder houserules?
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<blockquote data-quote="Systole" data-source="post: 5854925" data-attributes="member: 93930"><p>Because if the attacker is working harder to make an attack, he's more likely to overextend himself. Are you more like to pull a muscle shooting a foul shot or trying to make a basket from half-court at the buzzer?</p><p> </p><p> </p><p> </p><p> </p><p></p><p> </p><p>Yep. At low levels, you're not making full attacks often, so blowing a move action does not invalidate your round. (Also note, if you attack first, you can use your move action <em>that round</em> to kill the penalty.) At higher levels, the fumble is not likely to be confirmed. All in all, there's a confirmed fumble maybe once every other combat.</p><p> </p><p>To be honest, I could take or leave fumbles, but my players actually seem to prefer the randomness. I'd also like to point out that there are far, far worse ways to handle fumbles. One of the aforementioned players in my game GM's a game in which <em>every single natural 1</em> is a fumble, no matter what, and the penalties are worse than a Dirty Trick. My way adds a minor edge makes players sweat a bit, and occasionally messes up the perfect execution of a combat plan, but it rarely ruins anyone's day.</p></blockquote><p></p>
[QUOTE="Systole, post: 5854925, member: 93930"] Because if the attacker is working harder to make an attack, he's more likely to overextend himself. Are you more like to pull a muscle shooting a foul shot or trying to make a basket from half-court at the buzzer? Yep. At low levels, you're not making full attacks often, so blowing a move action does not invalidate your round. (Also note, if you attack first, you can use your move action [I]that round[/I] to kill the penalty.) At higher levels, the fumble is not likely to be confirmed. All in all, there's a confirmed fumble maybe once every other combat. To be honest, I could take or leave fumbles, but my players actually seem to prefer the randomness. I'd also like to point out that there are far, far worse ways to handle fumbles. One of the aforementioned players in my game GM's a game in which [I]every single natural 1[/I] is a fumble, no matter what, and the penalties are worse than a Dirty Trick. My way adds a minor edge makes players sweat a bit, and occasionally messes up the perfect execution of a combat plan, but it rarely ruins anyone's day. [/QUOTE]
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