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What are your Pathfinder houserules?
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<blockquote data-quote="SteelDraco" data-source="post: 5855152" data-attributes="member: 359"><p>We use bloodied as a condition. It doesn't do anything by itself, but it does give the GM a good way of telling people how hurt the enemies are - you can tell if somebody is bloodied at a glance without an action of any kind. The guy who normally runs the game has suggested that he'd be open to using bloodied as a triggering condition for other stuff (like class/racial powers or feats) that trigger off of either you or your opponent being bloodied, but we haven't done anything like that yet - nobody's looked inquired further.</p><p></p><p>We use luck rolls, but we've been doing that for ages. They're for things that don't actually have anything to do with your character's skills, but rather the world around you, like say if you wanted to find a particular item in a shop. You roll 3d6. Sixes are good, ones are bad. No other rolls matter, so you just end up from "three up" (all three sixes, a moment of great luck) to "three down" (all three ones, terrible misfortune). I think there's at least one feat that modifies this (you roll an extra d6 and pick the three you like the best, as well as some other luck-related thing it does).</p></blockquote><p></p>
[QUOTE="SteelDraco, post: 5855152, member: 359"] We use bloodied as a condition. It doesn't do anything by itself, but it does give the GM a good way of telling people how hurt the enemies are - you can tell if somebody is bloodied at a glance without an action of any kind. The guy who normally runs the game has suggested that he'd be open to using bloodied as a triggering condition for other stuff (like class/racial powers or feats) that trigger off of either you or your opponent being bloodied, but we haven't done anything like that yet - nobody's looked inquired further. We use luck rolls, but we've been doing that for ages. They're for things that don't actually have anything to do with your character's skills, but rather the world around you, like say if you wanted to find a particular item in a shop. You roll 3d6. Sixes are good, ones are bad. No other rolls matter, so you just end up from "three up" (all three sixes, a moment of great luck) to "three down" (all three ones, terrible misfortune). I think there's at least one feat that modifies this (you roll an extra d6 and pick the three you like the best, as well as some other luck-related thing it does). [/QUOTE]
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