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*Pathfinder & Starfinder
What are your Pathfinder houserules?
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<blockquote data-quote="Ramaster" data-source="post: 5855458" data-attributes="member: 6687585"><p>After running and playing a couple pathfinder campaigns, I've come up with the following house rules:</p><p> </p><p>- The damage of all bows gets increased to the following dice: Short bows deal 1d8, longbows 1d10.</p><p> </p><p>- A new Martial Crossbow exists as an analogue to the bow. The Great Crossbow is 1d8, costs as much as a longbow (same range) and it's crit is 19-20x2. There is also a similar one, but analogue to the short bow that deals 1d6. They take the same time to reload as bows (free action). The purpose of this is to give more options to ranged combat.</p><p> </p><p>- This new crossbows can do something similar to Composite bows. They are called Scopes and add your wisdom bonus to the damage.</p><p> </p><p>- Weapons get enchanted by "sets". For example, you can enchant two daggers together, or a long sword and a shorts sword or any combination (even a one-handed weapon and a shield), it costs the same as enchanting a single weapon. They only work if the same person is wielding both.</p><p> </p><p>- The price of enchanting weapons is reduced by half, so that now a +1 weapon costs the same as a +1 armor or shield (1.000 GP).</p><p> </p><p>- The two following feats are "upgraded" and an additional feat exists. They are all combat feats:</p><p> </p><p>* Two weapon fighting now automatically gives the iterative attacks as soon as you get the necessary BAB (no improved or greater feats necessary).</p><p> </p><p>* Focused shots gets replaced to Focused attacks and applies to all forms of attacks (melee and ranged)</p><p> </p><p>* Dual Expertise is a new feat: Whenever you take a feat that applies to a single weapon or weapon group, you pick a second weapon or weapon group; all benefits of the feats apply to that as well. When you gain this feat, apply it retro actively to all feats you have.</p><p> </p><p>Prereqs: None</p><p> </p><p>Special: Rangers can choose it on second level in exchange for Endurance.</p></blockquote><p></p>
[QUOTE="Ramaster, post: 5855458, member: 6687585"] After running and playing a couple pathfinder campaigns, I've come up with the following house rules: - The damage of all bows gets increased to the following dice: Short bows deal 1d8, longbows 1d10. - A new Martial Crossbow exists as an analogue to the bow. The Great Crossbow is 1d8, costs as much as a longbow (same range) and it's crit is 19-20x2. There is also a similar one, but analogue to the short bow that deals 1d6. They take the same time to reload as bows (free action). The purpose of this is to give more options to ranged combat. - This new crossbows can do something similar to Composite bows. They are called Scopes and add your wisdom bonus to the damage. - Weapons get enchanted by "sets". For example, you can enchant two daggers together, or a long sword and a shorts sword or any combination (even a one-handed weapon and a shield), it costs the same as enchanting a single weapon. They only work if the same person is wielding both. - The price of enchanting weapons is reduced by half, so that now a +1 weapon costs the same as a +1 armor or shield (1.000 GP). - The two following feats are "upgraded" and an additional feat exists. They are all combat feats: * Two weapon fighting now automatically gives the iterative attacks as soon as you get the necessary BAB (no improved or greater feats necessary). * Focused shots gets replaced to Focused attacks and applies to all forms of attacks (melee and ranged) * Dual Expertise is a new feat: Whenever you take a feat that applies to a single weapon or weapon group, you pick a second weapon or weapon group; all benefits of the feats apply to that as well. When you gain this feat, apply it retro actively to all feats you have. Prereqs: None Special: Rangers can choose it on second level in exchange for Endurance. [/QUOTE]
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What are your Pathfinder houserules?
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