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General Tabletop Discussion
*Pathfinder & Starfinder
What are your Pathfinder houserules?
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<blockquote data-quote="Tovec" data-source="post: 5858211" data-attributes="member: 95493"><p>I read your post this morning and as for #7 I like it but I'm sure I'd use a slightly modified version for myself.</p><p></p><p>Now, why I decided to post this afternoon was, I've been thinking about your #1 all day, how does that work?!</p><p>How do you price that? I like it but it makes my brain hurt, in a good way. Would you be able to apply your theory to the issue I (and others) have been having <a href="http://www.enworld.org/forum/new-horizons-upcoming-edition-d-d/319771-i-think-you-peeps-not-thinking-about-n-swords-properly.html" target="_blank">here</a>. -If you have please direct me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p></p><p>Also, as I hate just replying off topic. I'll add another houserules that I remembered due to other conversations here on the board.</p><p></p><p>Um..</p><p>If you have "trapsense" (or is it trapfinding) basically I tell the player when to roll, for when it would occur to his character that a trap would be here. Success on the roll indicates that they spot the trap. Failure indicates they don't (and in character do not know I suggested). It has helped immensely as it keeps rogues and alike from searching for traps every 5 feet (or 10 or w/e it is) while they travel. It greatly decreases the time needed, it allows me to put traps in where I want instead of having to conform to the player's expectations AND it feels much more in step with how the feel of trapSENSE should be (to me).</p></blockquote><p></p>
[QUOTE="Tovec, post: 5858211, member: 95493"] I read your post this morning and as for #7 I like it but I'm sure I'd use a slightly modified version for myself. Now, why I decided to post this afternoon was, I've been thinking about your #1 all day, how does that work?! How do you price that? I like it but it makes my brain hurt, in a good way. Would you be able to apply your theory to the issue I (and others) have been having [url=http://www.enworld.org/forum/new-horizons-upcoming-edition-d-d/319771-i-think-you-peeps-not-thinking-about-n-swords-properly.html]here[/url]. -If you have please direct me :P Also, as I hate just replying off topic. I'll add another houserules that I remembered due to other conversations here on the board. Um.. If you have "trapsense" (or is it trapfinding) basically I tell the player when to roll, for when it would occur to his character that a trap would be here. Success on the roll indicates that they spot the trap. Failure indicates they don't (and in character do not know I suggested). It has helped immensely as it keeps rogues and alike from searching for traps every 5 feet (or 10 or w/e it is) while they travel. It greatly decreases the time needed, it allows me to put traps in where I want instead of having to conform to the player's expectations AND it feels much more in step with how the feel of trapSENSE should be (to me). [/QUOTE]
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What are your Pathfinder houserules?
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