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General Tabletop Discussion
*Pathfinder & Starfinder
What are your Pathfinder houserules?
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<blockquote data-quote="NotZenon" data-source="post: 5875254" data-attributes="member: 85907"><p>-If i'm playing a full 20 level campaign, i will usually cap players hit dice at 9 (like AD&D) Only gaining 1 or 2 HP per level after that. Hit points represent a characters ability to turn a true hit into a "glancing blow" so while a character might be scratched bloodied bruised and tired, they are not really "physically damaged" - However when a character reaches 0 they do not die or become disabled, rather they begin taking real physical damage, which comes of off the constitution score - if constitution reaches 0 they are disabled and dying, but only unconscious if they fail a fort or will save DC depending on the damage they've taken beyond maximum. "real damage" (con damage) is harder to heal and must be healed by a lesser restore or such type spell (or doctoring and rest).</p><p></p><p>-I use the 10 min rest rule, players gain back half of their HP after a 10 min rest, and 1/4 of their mana. One of the main reasons i have to use this rule is there are no gods in my campaign world so there are no divine caster's (only bards and witch's can cast heal spells)</p><p></p><p>-any spell not on your spell list can be learned at the cost of a feat</p><p></p><p>-players get feats every level (this is a bit crazy but is fun)</p><p></p><p>-I use the mana rules from unearthed arcana (3.5)</p><p></p><p>-i use the iterative attacks rule from trailblazer</p><p></p><p>-i use the multi classing for spell casters rules from trailblazer</p><p></p><p>-I don't give experience points for killing things unless it furthers the goals of the pc, or moves the stories along, or whatever. I try to give just as much experience for resolving things by trickery, negotiating, planning whatever, as long as it serves the same purpose and works just as well at resolving whatever needs resolving (but lets be honest sometimes i make a fight unavoidable <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> )</p></blockquote><p></p>
[QUOTE="NotZenon, post: 5875254, member: 85907"] -If i'm playing a full 20 level campaign, i will usually cap players hit dice at 9 (like AD&D) Only gaining 1 or 2 HP per level after that. Hit points represent a characters ability to turn a true hit into a "glancing blow" so while a character might be scratched bloodied bruised and tired, they are not really "physically damaged" - However when a character reaches 0 they do not die or become disabled, rather they begin taking real physical damage, which comes of off the constitution score - if constitution reaches 0 they are disabled and dying, but only unconscious if they fail a fort or will save DC depending on the damage they've taken beyond maximum. "real damage" (con damage) is harder to heal and must be healed by a lesser restore or such type spell (or doctoring and rest). -I use the 10 min rest rule, players gain back half of their HP after a 10 min rest, and 1/4 of their mana. One of the main reasons i have to use this rule is there are no gods in my campaign world so there are no divine caster's (only bards and witch's can cast heal spells) -any spell not on your spell list can be learned at the cost of a feat -players get feats every level (this is a bit crazy but is fun) -I use the mana rules from unearthed arcana (3.5) -i use the iterative attacks rule from trailblazer -i use the multi classing for spell casters rules from trailblazer -I don't give experience points for killing things unless it furthers the goals of the pc, or moves the stories along, or whatever. I try to give just as much experience for resolving things by trickery, negotiating, planning whatever, as long as it serves the same purpose and works just as well at resolving whatever needs resolving (but lets be honest sometimes i make a fight unavoidable :D ) [/QUOTE]
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What are your Pathfinder houserules?
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