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General Tabletop Discussion
*Pathfinder & Starfinder
What are your Pathfinder houserules?
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<blockquote data-quote="BriarMonkey" data-source="post: 5884671" data-attributes="member: 95387"><p>Aside from changing some of the feats (like reverting Power Attack to its prior form from 3.5), I have a few.</p><p></p><p>Characters get maximum hit points per level;</p><p>Paladins can be of any Good alignment;</p><p>Anti-Paladins can be of any Evil alignment;</p><p>Racial bonuses (like a Dwarf's Stoncunning) scale with level;</p><p>Feat bonuses (like Weapon Focus' bonus to hit) scale with level;</p><p>A modified DR system, based on the alternate Ultimate Combat rules;</p><p>Within that modified DR system, some weapons are more effective against certain armor types;</p><p>A modified dying setup (where you don't start dying until you fail your Fort save to stay up when at negative hit points);</p><p>No slot limitations to magic items, common sense is used instead;</p><p>Concentration added back to the skill list;</p><p>Percentage chance for spell failure due to armor applies to all casters;</p><p>Base weapon/attack damage is open ended (if you roll max on a die, you can roll again);</p><p>If you crit, and would be able to normally hit the opponent on the roll, you do max damage and can roll for confirmation - which if the roll confirms, you do extra damage based on the attack multiple;</p><p></p><p>And, I've changed around the Metamagic mechanic so that it's now a pool of uses per day (sorta like one of the options in Unearthed Arcana).</p><p></p><p>Aside from those, I'm tinkering with changes to Counterspelling so that it is a viable option, vice something that never gets used.</p><p></p><p>I believe that's them for the time being.</p></blockquote><p></p>
[QUOTE="BriarMonkey, post: 5884671, member: 95387"] Aside from changing some of the feats (like reverting Power Attack to its prior form from 3.5), I have a few. Characters get maximum hit points per level; Paladins can be of any Good alignment; Anti-Paladins can be of any Evil alignment; Racial bonuses (like a Dwarf's Stoncunning) scale with level; Feat bonuses (like Weapon Focus' bonus to hit) scale with level; A modified DR system, based on the alternate Ultimate Combat rules; Within that modified DR system, some weapons are more effective against certain armor types; A modified dying setup (where you don't start dying until you fail your Fort save to stay up when at negative hit points); No slot limitations to magic items, common sense is used instead; Concentration added back to the skill list; Percentage chance for spell failure due to armor applies to all casters; Base weapon/attack damage is open ended (if you roll max on a die, you can roll again); If you crit, and would be able to normally hit the opponent on the roll, you do max damage and can roll for confirmation - which if the roll confirms, you do extra damage based on the attack multiple; And, I've changed around the Metamagic mechanic so that it's now a pool of uses per day (sorta like one of the options in Unearthed Arcana). Aside from those, I'm tinkering with changes to Counterspelling so that it is a viable option, vice something that never gets used. I believe that's them for the time being. [/QUOTE]
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What are your Pathfinder houserules?
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