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What are your Pedantic Complaints about D&D?
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<blockquote data-quote="ParanoydStyle" data-source="post: 7637427" data-attributes="member: 6984451"><p>[MENTION=6923088]Aebir-Toril[/MENTION]:</p><p></p><p>I am being pedantic by pointing this out which is almost painfully meta, but you mean to use the word 'petty', not 'pedantic', in your opening question/topic title.</p><p></p><p>To continue being pedantic--purely for illustrative purposes, I assure you!--you also mean "venomous", not "venemous".</p><p></p><p>Anyway, alignment is pretty terrible but that's not a piddling concern. The same is true of you being at 100% fighting capacity until you lose your last hp and then effectively exploding in a cloud of blood: that's a thing I don't love about D&D but it's not a small thing. Now keep in mind, I have learned to love both of these problems in the very specific context of D&D. There are other games I can play if I want wound penalties or a game that doesn't try to cram the vast, complicated, nuanced spectrum of human morality and ethics into nine neat little boxes.</p><p></p><p>I'm stretching to think of truly finicky complaints here, and I keep thinking of things that aren't, in fact, punctilious at all. Like, CR fails to be an accurate representation of a monster's threat/challenge to an average party in the case of about half of monsters. I think that possibly being a game designer and consciously NOT a perfectionist has trained my brain to only notice/care about problems with a game that are at least somewhat substantive. I do have one pet peeve that I've mentioned here before but I think it was fixed in 5E. </p><p></p><p>1) On average, monsters in 5E have too much hp. </p><p>2) Plant type enemies having resistance or immunity to fire and cold damage, two types of damage they should logically be vulnerable to has always driven me nuts. I'm pretty sure I've complained about this before on here. It makes the opposite of sense. It makes less sense than Wookies on Endor. That said, this was specifically a beef I had with 3.5 (and by extension Pathfinder). I think this was corrected in 5E.</p><p>3) The selection of weapons in 5E is somewhat lacking. I don't mean magic modifiers to apply to weapons, I mean the mundane weapons themselves. Would it have killed them to add a bastard sword between longsword and greatsword (it would have the versatile trait, use a d10 damage die one handed, d12 damage die two handed, requires Str 13 or Str 15 (I'd have to actually think about which) to use and cost more than either a longsword or a greatsword. I know that you get into the land of the ridiculous very quickly when you head down the path of caring about the difference between a glaive-guisarme and a guisarme-glaive or whatever, but it'd have been nice seeing more of a variety of polearms to pick from.</p><p>4) How dare they stat Sharktocrab before me!</p></blockquote><p></p>
[QUOTE="ParanoydStyle, post: 7637427, member: 6984451"] [MENTION=6923088]Aebir-Toril[/MENTION]: I am being pedantic by pointing this out which is almost painfully meta, but you mean to use the word 'petty', not 'pedantic', in your opening question/topic title. To continue being pedantic--purely for illustrative purposes, I assure you!--you also mean "venomous", not "venemous". Anyway, alignment is pretty terrible but that's not a piddling concern. The same is true of you being at 100% fighting capacity until you lose your last hp and then effectively exploding in a cloud of blood: that's a thing I don't love about D&D but it's not a small thing. Now keep in mind, I have learned to love both of these problems in the very specific context of D&D. There are other games I can play if I want wound penalties or a game that doesn't try to cram the vast, complicated, nuanced spectrum of human morality and ethics into nine neat little boxes. I'm stretching to think of truly finicky complaints here, and I keep thinking of things that aren't, in fact, punctilious at all. Like, CR fails to be an accurate representation of a monster's threat/challenge to an average party in the case of about half of monsters. I think that possibly being a game designer and consciously NOT a perfectionist has trained my brain to only notice/care about problems with a game that are at least somewhat substantive. I do have one pet peeve that I've mentioned here before but I think it was fixed in 5E. 1) On average, monsters in 5E have too much hp. 2) Plant type enemies having resistance or immunity to fire and cold damage, two types of damage they should logically be vulnerable to has always driven me nuts. I'm pretty sure I've complained about this before on here. It makes the opposite of sense. It makes less sense than Wookies on Endor. That said, this was specifically a beef I had with 3.5 (and by extension Pathfinder). I think this was corrected in 5E. 3) The selection of weapons in 5E is somewhat lacking. I don't mean magic modifiers to apply to weapons, I mean the mundane weapons themselves. Would it have killed them to add a bastard sword between longsword and greatsword (it would have the versatile trait, use a d10 damage die one handed, d12 damage die two handed, requires Str 13 or Str 15 (I'd have to actually think about which) to use and cost more than either a longsword or a greatsword. I know that you get into the land of the ridiculous very quickly when you head down the path of caring about the difference between a glaive-guisarme and a guisarme-glaive or whatever, but it'd have been nice seeing more of a variety of polearms to pick from. 4) How dare they stat Sharktocrab before me! [/QUOTE]
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