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What are your "Problem Spells"?
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<blockquote data-quote="green slime" data-source="post: 1127355" data-attributes="member: 1325"><p>Almost the way Charles the XII of Sweden ended the war the Denmark... He shipped his army just outside the Danish King's Palace. The Danish King didn't fancy having his palace plundered, so sued for peace...</p><p></p><p>Rapidly movement of large numbers of troops will always cause problems, the answer lies in the counters available.</p><p></p><p>So in a world where <em>raise dead</em> (and the like) is , <em>scry</em>, <em>teleport</em>, <em>ethereal jaunt</em> (and similar), <em>astral projection</em>, <em>invisibility</em>, <em>shapechange</em>, <em>fly</em>, <em>planeshift</em> are all available, there would be serious counters.</p><p></p><p>1) permanent Anti-magic areas.</p><p>2) Spells, poisons and other items that prevent/block the raising of the dead. Could be as mundane as violating the corpse in some manner.</p><p>3) Anti-scry and anti-teleport devices would abound. Especially in Noble circles.</p><p>4)Anti-cloaking devices to penetrate disguises and force shapechangers into their true forms, reveal the invisible/ethereal.</p><p></p><p>For instance <em>true seeing</em> is "only" a 5th level spell, so any decent size Kingdom with a few hundred years of history, will probably have a large number of devices with similar abilities available to the leaders and nobility.</p></blockquote><p></p>
[QUOTE="green slime, post: 1127355, member: 1325"] Almost the way Charles the XII of Sweden ended the war the Denmark... He shipped his army just outside the Danish King's Palace. The Danish King didn't fancy having his palace plundered, so sued for peace... Rapidly movement of large numbers of troops will always cause problems, the answer lies in the counters available. So in a world where [i]raise dead[/i] (and the like) is , [i]scry[/i], [i]teleport[/I], [i]ethereal jaunt[/i] (and similar), [i]astral projection[/i], [i]invisibility[/i], [i]shapechange[/i], [i]fly[/i], [i]planeshift[/i] are all available, there would be serious counters. 1) permanent Anti-magic areas. 2) Spells, poisons and other items that prevent/block the raising of the dead. Could be as mundane as violating the corpse in some manner. 3) Anti-scry and anti-teleport devices would abound. Especially in Noble circles. 4)Anti-cloaking devices to penetrate disguises and force shapechangers into their true forms, reveal the invisible/ethereal. For instance [i]true seeing[/i] is "only" a 5th level spell, so any decent size Kingdom with a few hundred years of history, will probably have a large number of devices with similar abilities available to the leaders and nobility. [/QUOTE]
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