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What are your "Problem Spells"?
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<blockquote data-quote="herald" data-source="post: 1127529" data-attributes="member: 1112"><p>From a rules perspective, bringing back the dead seems like a problem, but it doesn't have to be. </p><p></p><p>Why would everyone want to comback to life? Isn't life in the here after going to be better? (For the good anyways.)</p><p></p><p>Plus, I'm sure that there are going to be people who decide not to raise the dead. If I'm a Human prince, maybe I don't want to bring back good old dad. It might be my only shot at the throne, other wise my Father might pass it on to my children. </p><p></p><p>Assassinations are done for a couple of reasons. To throw a government into chaos, or to remove an obstical to someone else taking power. If it's the former and not the latter, then chances are that bringing back the ruler is not going to be that big of deal for the attacker. If anything, his message is sent, I can reach you when I want to and I can do it again. However, if the target is to be removed, chances are that the attacker has taken into account that the victim will be revived and figure out how to deal with it. Trap the soul might just be the most effective way to eliminate a ruler. Take his soul, kill his body and use an arcane way of hiding or disposing of his soul. Perhaps planeshift it away to another plane. Offer it up to a outer planer power who will safe guard it. </p><p></p><p>Anything that Magic can create for society, can be tampered with by magic. So if you build one area up to much, chances are, it can and will be target by someone or something. </p><p></p><p>Here is what I see as being the most concerning. Cure Spells, all of them. Especially Cure Disease. Other game designers have made Cure Disease spell resistant. I think that's a step in the right dirrection. Perhaps there should be Natural phenomena that causes some large magics to fail. </p><p></p><p>Last but not lease and coming back to the concept of bringing back the dead. In my games there is such a thing as fate, and although it can be changed, eventually, you're going to die. Only those who have a chance to really change the world are ever sent back to live again. For the others, it's tough luck, hope you live the life to your best because it's off you your reward.</p><p></p><p>But that's just me.</p></blockquote><p></p>
[QUOTE="herald, post: 1127529, member: 1112"] From a rules perspective, bringing back the dead seems like a problem, but it doesn't have to be. Why would everyone want to comback to life? Isn't life in the here after going to be better? (For the good anyways.) Plus, I'm sure that there are going to be people who decide not to raise the dead. If I'm a Human prince, maybe I don't want to bring back good old dad. It might be my only shot at the throne, other wise my Father might pass it on to my children. Assassinations are done for a couple of reasons. To throw a government into chaos, or to remove an obstical to someone else taking power. If it's the former and not the latter, then chances are that bringing back the ruler is not going to be that big of deal for the attacker. If anything, his message is sent, I can reach you when I want to and I can do it again. However, if the target is to be removed, chances are that the attacker has taken into account that the victim will be revived and figure out how to deal with it. Trap the soul might just be the most effective way to eliminate a ruler. Take his soul, kill his body and use an arcane way of hiding or disposing of his soul. Perhaps planeshift it away to another plane. Offer it up to a outer planer power who will safe guard it. Anything that Magic can create for society, can be tampered with by magic. So if you build one area up to much, chances are, it can and will be target by someone or something. Here is what I see as being the most concerning. Cure Spells, all of them. Especially Cure Disease. Other game designers have made Cure Disease spell resistant. I think that's a step in the right dirrection. Perhaps there should be Natural phenomena that causes some large magics to fail. Last but not lease and coming back to the concept of bringing back the dead. In my games there is such a thing as fate, and although it can be changed, eventually, you're going to die. Only those who have a chance to really change the world are ever sent back to live again. For the others, it's tough luck, hope you live the life to your best because it's off you your reward. But that's just me. [/QUOTE]
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