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What are your "Problem Spells"?
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<blockquote data-quote="green slime" data-source="post: 1127610" data-attributes="member: 1325"><p>All True, but this is what makes the Wizard such a fearsome unknown, in such a society. All others are easily controlled. A cleric has his religion and dogma to answer to. A fighter is limited by what he can himself achieve. A rogue has the local guild/maffia family. But the Wizard is limited by none of this. His powers are his own. Trying to play wizards against each other isn't going to work; most of them should be smart enough to see what is happening. I'd just as soon avoid getting their ire up anyway, and let them do whatever it is that they do in their dungeons a dark, dank and deep.</p><p></p><p>If I have my own little Kingdom Queezle and I hear of Mighty Wizard X is moving in, there isn't much I can do to throw him out. Having the populance clamour that I am the rightful ruler isn't much help when I'm pushing up the daisies. And while the Wizard MAY appreciate the stability of the kingdom of Queezle, there is no guarantees that is going to last. My point is, I wouldn't trust any item that wizard gave me or sold to me unless I was in extremis. He is too much of an unknown. Therefore, once he settled in, I'd grant him the land (he already has it, but now it is like... legally his) He wants food for those beasts in his basement? Well, I try to get a good deal, but in the back of my mind is the idea, he is going to get it somehow or other...</p></blockquote><p></p>
[QUOTE="green slime, post: 1127610, member: 1325"] All True, but this is what makes the Wizard such a fearsome unknown, in such a society. All others are easily controlled. A cleric has his religion and dogma to answer to. A fighter is limited by what he can himself achieve. A rogue has the local guild/maffia family. But the Wizard is limited by none of this. His powers are his own. Trying to play wizards against each other isn't going to work; most of them should be smart enough to see what is happening. I'd just as soon avoid getting their ire up anyway, and let them do whatever it is that they do in their dungeons a dark, dank and deep. If I have my own little Kingdom Queezle and I hear of Mighty Wizard X is moving in, there isn't much I can do to throw him out. Having the populance clamour that I am the rightful ruler isn't much help when I'm pushing up the daisies. And while the Wizard MAY appreciate the stability of the kingdom of Queezle, there is no guarantees that is going to last. My point is, I wouldn't trust any item that wizard gave me or sold to me unless I was in extremis. He is too much of an unknown. Therefore, once he settled in, I'd grant him the land (he already has it, but now it is like... legally his) He wants food for those beasts in his basement? Well, I try to get a good deal, but in the back of my mind is the idea, he is going to get it somehow or other... [/QUOTE]
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