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What are your reasons for doing something because "It's what my character would do"?
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<blockquote data-quote="Distracted DM" data-source="post: 9798816" data-attributes="member: 6894926"><p>I think there may be times when there's a differences between wanting to play a character who's a coward, likely because they want some arc where said character overcomes that cowardice, and the player being risk-averse, basically not wanting to be in melee because that's a higher likelihood of being attacked = their character dying. I suppose you could call it being selfish in a team game.</p><p></p><p>I don't <em>love </em>those character arc ideas of "my character is a rude jerk who'll eventually come 'round to grudging acceptance of being part of the group" or "my character's a coward who'll eventually find that he needs to stand up and fight to make a difference" because you're likely putting the rest of the group through this whole pain in the arse months-long arc so you can hope to satisfy a narrative desire... <em>unless they talk about it with the group first,</em> and the group is OK with it. Though I also think that sort of thing pressures people to say "ok" rather than object to someone else's fun.. but they need to know that their fun is important too. Ugh. Sort of just makes everything more difficult.</p><p></p><p>Also, DnD generally has a lot of combat. It's probably not great to put your group at a disadvantage because a good portion of their team will be less effective... unless, I guess, the GM is in on it and either pulls punches or makes the game easier to account for the coward.</p></blockquote><p></p>
[QUOTE="Distracted DM, post: 9798816, member: 6894926"] I think there may be times when there's a differences between wanting to play a character who's a coward, likely because they want some arc where said character overcomes that cowardice, and the player being risk-averse, basically not wanting to be in melee because that's a higher likelihood of being attacked = their character dying. I suppose you could call it being selfish in a team game. I don't [I]love [/I]those character arc ideas of "my character is a rude jerk who'll eventually come 'round to grudging acceptance of being part of the group" or "my character's a coward who'll eventually find that he needs to stand up and fight to make a difference" because you're likely putting the rest of the group through this whole pain in the arse months-long arc so you can hope to satisfy a narrative desire... [I]unless they talk about it with the group first,[/I] and the group is OK with it. Though I also think that sort of thing pressures people to say "ok" rather than object to someone else's fun.. but they need to know that their fun is important too. Ugh. Sort of just makes everything more difficult. Also, DnD generally has a lot of combat. It's probably not great to put your group at a disadvantage because a good portion of their team will be less effective... unless, I guess, the GM is in on it and either pulls punches or makes the game easier to account for the coward. [/QUOTE]
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What are your reasons for doing something because "It's what my character would do"?
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