Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
What are your reasons for doing something because "It's what my character would do"?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 9799543" data-attributes="member: 29398"><p>Particularly for lower-level play, you're pretty close to the mark overall here.</p><p></p><p>Our games tend to be fairly lethal at low levels to begin with - kind of like a very slow-motion DCC funnel - even before any CvC stuff might rear its head, and so players tend not to get attached to their characters until one or two have lasted long enough and built up enough resources that if-when they die they are likely to be revived. </p><p></p><p>Thus if CvC shenanigans do erupt and a character gets killed or run off or whatever it's not that big a deal (and on more than one occasion a character that was run off has followed the party in secret, and come bursting in to save the day when the remaining party - including the player's new character(s) - found itself in over its head).</p><p></p><p>Story still evolving in my game: in the second adventure in this campaign - i.e. late 2008 - a couple of PCs ran afoul of the rest of the party, and after a crazy and unforgettable session of shenanigans those two characters were left bound and gagged in an inn room while word was quietly passed to the local slavers regarding some free inventory to be found in said room. One of these two was Turin Two-Axe, a Dwarf.</p><p></p><p>Fast forward a few real-time years and a later version of the same party is going through a modified version of the A-Series Slavers modules. Well, lo and behold, among the rescuees is good ol' Turin; who promptly retires from adventuring.</p><p></p><p>Now, fast-forward about 15 real-time years to last weekend and another Dwarf character needs a hench. Turin's player is still in the game and jokingly says "Hey, you're in the town where Turin was last seen - why not hire him?". As I'll ignore metagame considerations when it comes to getting a PC into a party, Turin "just happened" to be there and was hired - meaning a PC given into slavery 17 years ago by one party has just re-entered play with another.</p><p></p><p>Proof that getting run out of a party isn't always the end! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 9799543, member: 29398"] Particularly for lower-level play, you're pretty close to the mark overall here. Our games tend to be fairly lethal at low levels to begin with - kind of like a very slow-motion DCC funnel - even before any CvC stuff might rear its head, and so players tend not to get attached to their characters until one or two have lasted long enough and built up enough resources that if-when they die they are likely to be revived. Thus if CvC shenanigans do erupt and a character gets killed or run off or whatever it's not that big a deal (and on more than one occasion a character that was run off has followed the party in secret, and come bursting in to save the day when the remaining party - including the player's new character(s) - found itself in over its head). Story still evolving in my game: in the second adventure in this campaign - i.e. late 2008 - a couple of PCs ran afoul of the rest of the party, and after a crazy and unforgettable session of shenanigans those two characters were left bound and gagged in an inn room while word was quietly passed to the local slavers regarding some free inventory to be found in said room. One of these two was Turin Two-Axe, a Dwarf. Fast forward a few real-time years and a later version of the same party is going through a modified version of the A-Series Slavers modules. Well, lo and behold, among the rescuees is good ol' Turin; who promptly retires from adventuring. Now, fast-forward about 15 real-time years to last weekend and another Dwarf character needs a hench. Turin's player is still in the game and jokingly says "Hey, you're in the town where Turin was last seen - why not hire him?". As I'll ignore metagame considerations when it comes to getting a PC into a party, Turin "just happened" to be there and was hired - meaning a PC given into slavery 17 years ago by one party has just re-entered play with another. Proof that getting run out of a party isn't always the end! :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
What are your reasons for doing something because "It's what my character would do"?
Top