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General Tabletop Discussion
*Dungeons & Dragons
What Are Your Strengths and Aspirations as a DM?
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<blockquote data-quote="TheDelphian" data-source="post: 9596800" data-attributes="member: 7022317"><p>I'm Good at winging it, in fact I seldom prepare a great deal. I always have a back up plan and such so I'm not just standing there trying to figure things out but have learned to trust whatever I make up on the spot will be better than what I prep.</p><p></p><p>I do a good job of creating NPC's with background in mind and a persona (Not always a good accent but I use a lot of body language) I usually wing this as well. but list it separate as my players enjoy interacting with them.</p><p></p><p>And As I piece of advice to other GM's don't worry about notes on those Npcs. I tell players to write down the Npc info or else the next time they want to deal with them if they can't tell me who then that person is dead, gone to a wedding, closed shop etc. That's just the rules. Players need to care and keep notes. </p><p></p><p>I am also good with Mechanics. I know the rules, but am not super beholden to them. Not a stickler but I know how I am breaking the rules when I do. Saves time as well.</p><p></p><p></p><p>What I need to be better at is Pacing. Not always the best at keeping the story moving in a good pace. </p><p></p><p>Sometimes I am too complex in my plans and fail to tell players the things they need to know to make informed decisions. I think something is obvious but that is because I know the answers. I have trouble looking at things from the player side in those instances.</p><p></p><p>Not preparing a lot means I do sometimes waste game time drawing a map and things like that. I know rules well enough to wing monsters but it also means I use things from the books more often than I should when if I planned I could have focused on creating something better.</p><p></p><p>so other piece of advice. when you want to improve at something. pick one aspect and focus on it. You can't fix all the things that you may not be the best at. So if NPC interaction is a weakness pick a focus like the voices or like the personality of the NPC and for 2-3 sessions or more get better at that, tuck it in as a skill and pick something else and master or at least improve on it then shift to a new thing. It is hard to get better at everything at once.</p></blockquote><p></p>
[QUOTE="TheDelphian, post: 9596800, member: 7022317"] I'm Good at winging it, in fact I seldom prepare a great deal. I always have a back up plan and such so I'm not just standing there trying to figure things out but have learned to trust whatever I make up on the spot will be better than what I prep. I do a good job of creating NPC's with background in mind and a persona (Not always a good accent but I use a lot of body language) I usually wing this as well. but list it separate as my players enjoy interacting with them. And As I piece of advice to other GM's don't worry about notes on those Npcs. I tell players to write down the Npc info or else the next time they want to deal with them if they can't tell me who then that person is dead, gone to a wedding, closed shop etc. That's just the rules. Players need to care and keep notes. I am also good with Mechanics. I know the rules, but am not super beholden to them. Not a stickler but I know how I am breaking the rules when I do. Saves time as well. What I need to be better at is Pacing. Not always the best at keeping the story moving in a good pace. Sometimes I am too complex in my plans and fail to tell players the things they need to know to make informed decisions. I think something is obvious but that is because I know the answers. I have trouble looking at things from the player side in those instances. Not preparing a lot means I do sometimes waste game time drawing a map and things like that. I know rules well enough to wing monsters but it also means I use things from the books more often than I should when if I planned I could have focused on creating something better. so other piece of advice. when you want to improve at something. pick one aspect and focus on it. You can't fix all the things that you may not be the best at. So if NPC interaction is a weakness pick a focus like the voices or like the personality of the NPC and for 2-3 sessions or more get better at that, tuck it in as a skill and pick something else and master or at least improve on it then shift to a new thing. It is hard to get better at everything at once. [/QUOTE]
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