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What Are Your Strengths and Aspirations as a DM?
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<blockquote data-quote="MNblockhead" data-source="post: 9596861" data-attributes="member: 6796661"><p>I did a 360 assessment for work once, with a 20 co‑workers, some managers, some direct reports, and others just peers from other units I worked with. One of the few assessments that I found very valuable, useful, and actionable. Would be interesting to have something similar to assess myself as a GM. We are often not good at assessing ourselves and how we perceive ourselves are often not how we are perceived by others. Lacking that, I feel that I am...</p><p></p><p>good at</p><ul> <li data-xf-list-type="ul">making sure the spotlight is shared equally among the players</li> <li data-xf-list-type="ul">working PC motivations and backgrounds into my campaigns</li> <li data-xf-list-type="ul">coming up with interesting NPCs</li> <li data-xf-list-type="ul">weaving multiple plotlines through a long campaign</li> <li data-xf-list-type="ul">collaborating with players and working to consensus on selecting game systems, campaign themes, character concepts, and kinda game we are going to play in general</li> <li data-xf-list-type="ul">pacing</li> <li data-xf-list-type="ul">improvising </li> </ul><p></p><p>bad at</p><ul> <li data-xf-list-type="ul">voice acting (I don't find it that important, but I would enjoy it if I were better at it)</li> <li data-xf-list-type="ul">rule mastery (I like to spend most of my time on world building and adventure planning, I find myself having to take time to look things up or just winging it more often than I would like. I should probably run less crunchy games)</li> <li data-xf-list-type="ul">remembering names (in general, not just in games)</li> <li data-xf-list-type="ul">I tend to dive down technical rabbit holes, trying new features and mods in my VTT, which can cause issues in games, either when things break, or having to constantly explain how new things work. I've learned to pare things back and keep my experimentation outside of my life game)</li> <li data-xf-list-type="ul">anticipating how effective the PCs will be, mainly in the form of encounters not being as challenging as I think they will be or allowing certain PC abilities, spells, classes, etc. without fully understanding how they will affect the game (I like to say "yes" and figure it is my job to make things work and challenging, I would make my life easier if I would say "no" to more things, more often)</li> </ul></blockquote><p></p>
[QUOTE="MNblockhead, post: 9596861, member: 6796661"] I did a 360 assessment for work once, with a 20 co‑workers, some managers, some direct reports, and others just peers from other units I worked with. One of the few assessments that I found very valuable, useful, and actionable. Would be interesting to have something similar to assess myself as a GM. We are often not good at assessing ourselves and how we perceive ourselves are often not how we are perceived by others. Lacking that, I feel that I am... good at [LIST] [*]making sure the spotlight is shared equally among the players [*]working PC motivations and backgrounds into my campaigns [*]coming up with interesting NPCs [*]weaving multiple plotlines through a long campaign [*]collaborating with players and working to consensus on selecting game systems, campaign themes, character concepts, and kinda game we are going to play in general [*]pacing [*]improvising [/LIST] bad at [LIST] [*]voice acting (I don't find it that important, but I would enjoy it if I were better at it) [*]rule mastery (I like to spend most of my time on world building and adventure planning, I find myself having to take time to look things up or just winging it more often than I would like. I should probably run less crunchy games) [*]remembering names (in general, not just in games) [*]I tend to dive down technical rabbit holes, trying new features and mods in my VTT, which can cause issues in games, either when things break, or having to constantly explain how new things work. I've learned to pare things back and keep my experimentation outside of my life game) [*]anticipating how effective the PCs will be, mainly in the form of encounters not being as challenging as I think they will be or allowing certain PC abilities, spells, classes, etc. without fully understanding how they will affect the game (I like to say "yes" and figure it is my job to make things work and challenging, I would make my life easier if I would say "no" to more things, more often) [/LIST] [/QUOTE]
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What Are Your Strengths and Aspirations as a DM?
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