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What are your strengths as a DM/GM?
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<blockquote data-quote="Evenglare" data-source="post: 6417812" data-attributes="member: 63245"><p><strong>Engagement</strong>- Just about every time someone says they do something I ask them how do they do it. I'm sure this is common to many GMs but some GMs seem to run the game as a computer. </p><p><strong>World crafting</strong>- Cliche but I think I craft some pretty unique worlds. At least they are something I have never seen, and when I do rip ideas from other things I'd like to hope I combine them in such a way it feels fresh.</p><p><strong>Weaving a story for players</strong>- I absolutely hate running modules, hate it. I like to tell stories that keep the players and their characters involved and central to the story. This requires backgrounds, and I like to weave backgrounds into each other. You are an elf from a family that has fallen from nobility because you had a precious elven heirloom stolen? Well secretly that wealthy dwarf you are adventuring with, his grandfather was hired to steal that heirloom (and begin his life as a wealthy sellsword) by that human warlock you are adventuring with because he needed it to give to his patron in exchange for his pact of power. Stuff like that, where the story comes from the backgrounds of the players.</p><p></p><p>I'm sure there are others but those stand out to me in my mind.</p></blockquote><p></p>
[QUOTE="Evenglare, post: 6417812, member: 63245"] [B]Engagement[/B]- Just about every time someone says they do something I ask them how do they do it. I'm sure this is common to many GMs but some GMs seem to run the game as a computer. [B]World crafting[/B]- Cliche but I think I craft some pretty unique worlds. At least they are something I have never seen, and when I do rip ideas from other things I'd like to hope I combine them in such a way it feels fresh. [B]Weaving a story for players[/B]- I absolutely hate running modules, hate it. I like to tell stories that keep the players and their characters involved and central to the story. This requires backgrounds, and I like to weave backgrounds into each other. You are an elf from a family that has fallen from nobility because you had a precious elven heirloom stolen? Well secretly that wealthy dwarf you are adventuring with, his grandfather was hired to steal that heirloom (and begin his life as a wealthy sellsword) by that human warlock you are adventuring with because he needed it to give to his patron in exchange for his pact of power. Stuff like that, where the story comes from the backgrounds of the players. I'm sure there are others but those stand out to me in my mind. [/QUOTE]
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