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What are your strengths as a DM?
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<blockquote data-quote="EricNoah" data-source="post: 94450" data-attributes="member: 4"><p>This thread is a companion to the "What are your failings as a DM"? <a href="http://www.enworld.org/messageboards/showthread.php?s=&threadid=6497" target="_blank">http://www.enworld.org/messageboards/showthread.php?s=&threadid=6497</a></p><p></p><p>Among my strengths are such diverse elements as fear, surprise, an almost fanatical dedication.... ACK!</p><p></p><p>Among my strengths are:</p><p></p><p>Interesting environments: I think in 3D when I'm planning buildings, rooms, etc. that will be combat areas. I think about ledges, arrow slits from one area into another, chasms, obsticals, places to gain cover, etc. </p><p></p><p>Interesting combat encounters: I typically have a good mix of critters and NPCs in any given encounter.</p><p></p><p>Developing encounters to allow a particular PC to shine.</p><p></p><p>Developing choke-points in adventures that aren't obvious. You know, like in a computer game where you need a specific key to enter the next part of the dungeon, but mine are never as obvious as keys or even physical objects. </p><p></p><p>Making "dungeons" semi-logical, at least doing a mental walkthrough to see where the inhabitants might keep falling into pits and so forth. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Developing interesting campaign premises -- the "hook" that the whole campaign revolves around. </p><p></p><p>Campaign continuity -- logging adventures so folks can refer back to those notes between sessions.</p></blockquote><p></p>
[QUOTE="EricNoah, post: 94450, member: 4"] This thread is a companion to the "What are your failings as a DM"? [url]http://www.enworld.org/messageboards/showthread.php?s=&threadid=6497[/url] Among my strengths are such diverse elements as fear, surprise, an almost fanatical dedication.... ACK! Among my strengths are: Interesting environments: I think in 3D when I'm planning buildings, rooms, etc. that will be combat areas. I think about ledges, arrow slits from one area into another, chasms, obsticals, places to gain cover, etc. Interesting combat encounters: I typically have a good mix of critters and NPCs in any given encounter. Developing encounters to allow a particular PC to shine. Developing choke-points in adventures that aren't obvious. You know, like in a computer game where you need a specific key to enter the next part of the dungeon, but mine are never as obvious as keys or even physical objects. Making "dungeons" semi-logical, at least doing a mental walkthrough to see where the inhabitants might keep falling into pits and so forth. :) Developing interesting campaign premises -- the "hook" that the whole campaign revolves around. Campaign continuity -- logging adventures so folks can refer back to those notes between sessions. [/QUOTE]
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