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What are your table rules?
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<blockquote data-quote="Jeff Wilder" data-source="post: 1981796" data-attributes="member: 5122"><p>I'm on a very strict diet, and I'm the host. It's thankfully temporary, but until it's over, it basically comes down to: "you can eat, or you can roleplay in my dedicated gameroom." So far it hasn't been much of an issue; actually, without the distraction of food people are concentrating more on the game.</p><p></p><p></p><p></p><p>Last person to arrive <em>if late</em> gets an XP penalty. I.e., one person holding up an entire group.</p><p></p><p></p><p></p><p>As is mine. Some are simply much more casual about gaming and punctuality and so on. The rules emphasize that, for example, they are affecting more than themselves by being late.</p><p></p><p>And so far the rules haven't been hard to institute in the existing group, and the list has been very handy to be able to give to new players. (Although, to be fair, most of those rules already existed ... they simply weren't codified.)</p><p></p><p></p><p></p><p>I have that rule as well, but it's not really a "table rule," so it's not in this list. I've personally never understood the appeal of playing evil characters, and I can't stand DMing them. I fully understand the appeal of the anti-hero -- Elric, or Michael Chiklis' Lawful Evil cop on <em>The Shield</em>, or Jack Bauer on <em>24</em>, for instance -- but roleplaying and drama or fiction are different animals.</p><p></p><p></p><p></p><p>I've heard people say this before, and it makes very little sense to me. First, XP is arguably more "out of game" than "in game." Second, many of the same people who wouldn't reward player assistance with XP see no problem in making a player create a replacement PC with lower XP than the one that died. Third, what, exactly, is the problem with the practice? Nobody ever seems to be able to spell that out.</p><p></p><p>Obviously, I appreciate it when players help me out as DM. I express my appreciation by giving a tangible reward that is meaningful in the context of the shared activity. I suppose I could offer cash, but I'm cheap. (And unlike cash, I can withhold XP for behavior that makes my life as DM harder.)</p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 1981796, member: 5122"] I'm on a very strict diet, and I'm the host. It's thankfully temporary, but until it's over, it basically comes down to: "you can eat, or you can roleplay in my dedicated gameroom." So far it hasn't been much of an issue; actually, without the distraction of food people are concentrating more on the game. Last person to arrive [i]if late[/i] gets an XP penalty. I.e., one person holding up an entire group. As is mine. Some are simply much more casual about gaming and punctuality and so on. The rules emphasize that, for example, they are affecting more than themselves by being late. And so far the rules haven't been hard to institute in the existing group, and the list has been very handy to be able to give to new players. (Although, to be fair, most of those rules already existed ... they simply weren't codified.) I have that rule as well, but it's not really a "table rule," so it's not in this list. I've personally never understood the appeal of playing evil characters, and I can't stand DMing them. I fully understand the appeal of the anti-hero -- Elric, or Michael Chiklis' Lawful Evil cop on [i]The Shield[/i], or Jack Bauer on [i]24[/i], for instance -- but roleplaying and drama or fiction are different animals. I've heard people say this before, and it makes very little sense to me. First, XP is arguably more "out of game" than "in game." Second, many of the same people who wouldn't reward player assistance with XP see no problem in making a player create a replacement PC with lower XP than the one that died. Third, what, exactly, is the problem with the practice? Nobody ever seems to be able to spell that out. Obviously, I appreciate it when players help me out as DM. I express my appreciation by giving a tangible reward that is meaningful in the context of the shared activity. I suppose I could offer cash, but I'm cheap. (And unlike cash, I can withhold XP for behavior that makes my life as DM harder.) [/QUOTE]
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