Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
What are your table rules?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jeff Wilder" data-source="post: 1983223" data-attributes="member: 5122"><p>I really don't understand how a rule encouraging punctuality has anything to do -- at all -- with not getting along with players, not trusting players, or not knowing players. That's a truly bizarre leap.</p><p></p><p>The rule came about because there are two players who were consistently late for no good reason. We get along fine with those players, trust those players, and have known those players for years -- shocking, I know -- but nothing else seems to motivate these players to leave their home in time to make it to the game. Since the rule came into play, their punctuality has markedly improved.</p><p></p><p></p><p>Again, this is a bizarre leap. First, I refuse to believe that anyone is <em>consistently</em> late due to circumstances beyond their control. Second, if they're occasionally late due to circumstances beyond their control, 50 XP/level is hardly the equivalent of a flogging. They can make it up by, for example, agreeing to do a log of a session. Third, waiting for chronically tardy players, week after week after week ... <em>that's</em> what I consider "no fun for anyone."</p><p></p><p>A few people have mentioned that they wouldn't game in a group with such "uptight" codified rules. I find that both interesting and gratifying, because <em>I</em> wouldn't have a player in my game who wasn't willing to make a concrete commitment to certain rules, especially the commitment to showing up for the game, and showing up for the game on time. So it works out nicely.</p></blockquote><p></p>
[QUOTE="Jeff Wilder, post: 1983223, member: 5122"] I really don't understand how a rule encouraging punctuality has anything to do -- at all -- with not getting along with players, not trusting players, or not knowing players. That's a truly bizarre leap. The rule came about because there are two players who were consistently late for no good reason. We get along fine with those players, trust those players, and have known those players for years -- shocking, I know -- but nothing else seems to motivate these players to leave their home in time to make it to the game. Since the rule came into play, their punctuality has markedly improved. Again, this is a bizarre leap. First, I refuse to believe that anyone is [i]consistently[/i] late due to circumstances beyond their control. Second, if they're occasionally late due to circumstances beyond their control, 50 XP/level is hardly the equivalent of a flogging. They can make it up by, for example, agreeing to do a log of a session. Third, waiting for chronically tardy players, week after week after week ... [i]that's[/i] what I consider "no fun for anyone." A few people have mentioned that they wouldn't game in a group with such "uptight" codified rules. I find that both interesting and gratifying, because [i]I[/i] wouldn't have a player in my game who wasn't willing to make a concrete commitment to certain rules, especially the commitment to showing up for the game, and showing up for the game on time. So it works out nicely. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What are your table rules?
Top