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What are your table rules?
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<blockquote data-quote="Blue_Kryptonite" data-source="post: 1987455" data-attributes="member: 10949"><p>We're pretty informal (Core group is Me, my wife, our two teenaged sons, our best friends, and one day, their son when he's old enough, usually between 8 and 10), but a lot of these serve as a framework to illustrate the way we play.</p><p></p><p></p><p></p><p>Sometimes, people can't show up, stuff happens at the last minute, particularly when you game with people with small children or who work in carry-a-pager-and-cell-phone jobs. If people can't make it, we'll play a one-shot of something else.</p><p></p><p></p><p></p><p>I usually design our sheets with campaign-specific imagery and layout, so I always have a copy on my hard drive. No biggie to print it out.</p><p></p><p></p><p></p><p>See above. </p><p></p><p> </p><p></p><p>I don't use XP, more or less. We discuss how much progress characters have mde in the adventure, and where everyone feels comfortable, and assign a "percent of level" instead. My group is all currently at 30 percent of the next level after our last session.</p><p></p><p></p><p></p><p>We cook dinner for the group, and everyone brings snacks to share. </p><p></p><p></p><p></p><p>No alcohol. I don't remain friends with people who use it in RL.</p><p></p><p></p><p></p><p>No tobacco. I don't remain friends with people who use it in RL.</p><p></p><p>Show me drugs? I'm calling 911. You will be arrested if you don't catch me calling. I will press charges.</p><p></p><p></p><p></p><p>Same here, except if I can kinda read a cocked die, close enough.</p><p></p><p></p><p></p><p>No problem there, just when we're (by group consensus) gaming instead of chatting (see below), try to use some of your attention on the game. </p><p></p><p></p><p></p><p>See above for group composition. The game flows in and out of the time spent. We tend to get a 50/50 mix of gaming and other stuff.</p><p></p><p></p><p></p><p>We only use the rules as a suggestion... what's more cool and cionematic and dramatic counts more than the actual role. Dice rolls are usually counted High/Low as Pass/Fail, unless its a 20 or a 1. </p><p></p><p></p><p></p><p>Meh. Not for us. Peanut Gallerying and Armchair Quarterbacking is frequent.</p><p></p><p></p><p></p><p>I don't think I understand the term, never have. If you're playing a game, how can you metagame? Its like people who complain about comics or movies... Its just the way it works there, rules of the world. </p><p></p><p></p><p></p><p>Meh. Backgrounds evolve spontaneously in story-based play. The more they give me, the more they know I can't give them later as part of a good story slot.</p></blockquote><p></p>
[QUOTE="Blue_Kryptonite, post: 1987455, member: 10949"] We're pretty informal (Core group is Me, my wife, our two teenaged sons, our best friends, and one day, their son when he's old enough, usually between 8 and 10), but a lot of these serve as a framework to illustrate the way we play. Sometimes, people can't show up, stuff happens at the last minute, particularly when you game with people with small children or who work in carry-a-pager-and-cell-phone jobs. If people can't make it, we'll play a one-shot of something else. I usually design our sheets with campaign-specific imagery and layout, so I always have a copy on my hard drive. No biggie to print it out. See above. I don't use XP, more or less. We discuss how much progress characters have mde in the adventure, and where everyone feels comfortable, and assign a "percent of level" instead. My group is all currently at 30 percent of the next level after our last session. We cook dinner for the group, and everyone brings snacks to share. No alcohol. I don't remain friends with people who use it in RL. No tobacco. I don't remain friends with people who use it in RL. Show me drugs? I'm calling 911. You will be arrested if you don't catch me calling. I will press charges. Same here, except if I can kinda read a cocked die, close enough. No problem there, just when we're (by group consensus) gaming instead of chatting (see below), try to use some of your attention on the game. See above for group composition. The game flows in and out of the time spent. We tend to get a 50/50 mix of gaming and other stuff. We only use the rules as a suggestion... what's more cool and cionematic and dramatic counts more than the actual role. Dice rolls are usually counted High/Low as Pass/Fail, unless its a 20 or a 1. Meh. Not for us. Peanut Gallerying and Armchair Quarterbacking is frequent. I don't think I understand the term, never have. If you're playing a game, how can you metagame? Its like people who complain about comics or movies... Its just the way it works there, rules of the world. Meh. Backgrounds evolve spontaneously in story-based play. The more they give me, the more they know I can't give them later as part of a good story slot. [/QUOTE]
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