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General Tabletop Discussion
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What are Your Table Rules?
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<blockquote data-quote="clearstream" data-source="post: 7794224" data-attributes="member: 71699"><p style="margin-left: 20px"></p> <p style="margin-left: 20px">I often find myself reaching for words like satisfying, challenging, surprising, alarming and dismaying when thinking about what I hope for in play.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">I am sadly (or happily) far from servant DM, and "no" retains its virtue at my table.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">I like this rule and have used it in the past. In my most recent campaign I did not use it, and come out of that feeling that I want to return to it. An exception would be for questions that clarify the situation. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">We had interesting conversation on this some months back, where a few seemed to feel that "you decide" ruled out the possibility of deception, persuasion or mind control. You take a tangent here by speaking more to what might a player might include in informing their actions. I don't know the best way to play that as it is hard for a person to really set aside what they know, and yet ideally their character might not have the same knowledge. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">I find this reasonable and yet would not use it.</p> <p style="margin-left: 20px"></p><p></p><p>I do and yet have never written them down. It seems worth doing. They would vary by group, for instance I am kinder with new players and children.</p></blockquote><p></p>
[QUOTE="clearstream, post: 7794224, member: 71699"] [INDENT][/INDENT] [INDENT]I often find myself reaching for words like satisfying, challenging, surprising, alarming and dismaying when thinking about what I hope for in play.[/INDENT] [INDENT][/INDENT] [INDENT][/INDENT] [INDENT]I am sadly (or happily) far from servant DM, and "no" retains its virtue at my table.[/INDENT] [INDENT][/INDENT] [INDENT][/INDENT] [INDENT]I like this rule and have used it in the past. In my most recent campaign I did not use it, and come out of that feeling that I want to return to it. An exception would be for questions that clarify the situation. [/INDENT] [INDENT][/INDENT] [INDENT][/INDENT] [INDENT]We had interesting conversation on this some months back, where a few seemed to feel that "you decide" ruled out the possibility of deception, persuasion or mind control. You take a tangent here by speaking more to what might a player might include in informing their actions. I don't know the best way to play that as it is hard for a person to really set aside what they know, and yet ideally their character might not have the same knowledge. [/INDENT] [INDENT][/INDENT] [INDENT][/INDENT] [INDENT]I find this reasonable and yet would not use it.[/INDENT] [INDENT][/INDENT] I do and yet have never written them down. It seems worth doing. They would vary by group, for instance I am kinder with new players and children. [/QUOTE]
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