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General Tabletop Discussion
*Dungeons & Dragons
What are Your Table Rules?
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<blockquote data-quote="Charlaquin" data-source="post: 7796078" data-attributes="member: 6779196"><p>So, I’ve never really formally written up a set of table rules, although after reading this thread I kind of want to for my next campaign. Still, I do have some informal table etiquette, which I will probably try to translate into my table rules.</p><p></p><p>1. Play an effective adventurer. Characters who are unwilling to undergo dangerous quests, characters who refuse to work as part of a team or betray their allies are not effective adventurers.</p><p></p><p>2. When I ask, “what do you do,” state an action in terms of your goal and the approach your character takes to try and achieve it. This will insure that I have the information I need to adjudicate your action to the best of my ability.</p><p></p><p>3. When a check is required to resolve your action, I will ask for a check with an ability, a DC, and the potential cost of the action or consequences for failure. If you think one of your Proficiencies would help you to accomplish your goal, this is the time to ask if you can apply your proficiency bonus for it.</p><p></p><p>4. It is your responsibility to keep track of your own features and resources. Make sure you know what your own spells and maneuvers do and how to use them. If you take an action that you think aligns with one of your personality traits, ideals, bonds, or flaws, don’t wait for me to award inspiration, claim it for yourself.</p><p></p><p>I should probably add one about attentiveness during the game.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 7796078, member: 6779196"] So, I’ve never really formally written up a set of table rules, although after reading this thread I kind of want to for my next campaign. Still, I do have some informal table etiquette, which I will probably try to translate into my table rules. 1. Play an effective adventurer. Characters who are unwilling to undergo dangerous quests, characters who refuse to work as part of a team or betray their allies are not effective adventurers. 2. When I ask, “what do you do,” state an action in terms of your goal and the approach your character takes to try and achieve it. This will insure that I have the information I need to adjudicate your action to the best of my ability. 3. When a check is required to resolve your action, I will ask for a check with an ability, a DC, and the potential cost of the action or consequences for failure. If you think one of your Proficiencies would help you to accomplish your goal, this is the time to ask if you can apply your proficiency bonus for it. 4. It is your responsibility to keep track of your own features and resources. Make sure you know what your own spells and maneuvers do and how to use them. If you take an action that you think aligns with one of your personality traits, ideals, bonds, or flaws, don’t wait for me to award inspiration, claim it for yourself. I should probably add one about attentiveness during the game. [/QUOTE]
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What are Your Table Rules?
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