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What are your thought on the Mystic Theurge?
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<blockquote data-quote="jollyninja" data-source="post: 3057658" data-attributes="member: 3208"><p>I have found that in smaller groups, this class is sweet. particularly if nobody wants to play a cleric or bard and you do not have a wizard either. I actually was considering making it manditory as the only way to get spells higher then level two in a homebrew i was dreaming up. the main advantage to it is the ease with which you can pump out magic items for the group and yourself. you can make almost anything with a single character. I played it mostly as a cleric with fireball wands and the like. made the items, wore the armor didn't focus so much on the artillery spells in every day preperation. it's true you never get the higher level spells, but my capability as both healer and nuker of the group was never questioned. and the sheer number of wonderous items i was pumping out for the others was appreciated. being able to augment both hide and move silently for the group is great.</p><p></p><p>the mystic theurge is essentially a support character in a big group and a utility character in a small one and i have never had anyone else want to play one in any game i've been involved in. If your DM actually looks at a level 12 character that has taken that class compared to any class without "prestige" for 12 levels, or god forbid a gestalt *shudder* he'll see that yes, it sounds scary but in effect, it kinda sucks.</p></blockquote><p></p>
[QUOTE="jollyninja, post: 3057658, member: 3208"] I have found that in smaller groups, this class is sweet. particularly if nobody wants to play a cleric or bard and you do not have a wizard either. I actually was considering making it manditory as the only way to get spells higher then level two in a homebrew i was dreaming up. the main advantage to it is the ease with which you can pump out magic items for the group and yourself. you can make almost anything with a single character. I played it mostly as a cleric with fireball wands and the like. made the items, wore the armor didn't focus so much on the artillery spells in every day preperation. it's true you never get the higher level spells, but my capability as both healer and nuker of the group was never questioned. and the sheer number of wonderous items i was pumping out for the others was appreciated. being able to augment both hide and move silently for the group is great. the mystic theurge is essentially a support character in a big group and a utility character in a small one and i have never had anyone else want to play one in any game i've been involved in. If your DM actually looks at a level 12 character that has taken that class compared to any class without "prestige" for 12 levels, or god forbid a gestalt *shudder* he'll see that yes, it sounds scary but in effect, it kinda sucks. [/QUOTE]
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