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What are your thought on the Mystic Theurge?
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<blockquote data-quote="Plane Sailing" data-source="post: 3059120" data-attributes="member: 114"><p>FWIW I think the MT is a poor solution to the actual problem - how do you multiclass spellcasters without them getting completely gimped.</p><p></p><p>I've actually come up with a simple game mechanics solution that is, to my mind, far more useful, scaleable and broadly applicable.</p><p></p><p>You can read the detailed discussion about it in this house rules thread here <a href="http://www.enworld.org/showthread.php?t=166497" target="_blank">http://www.enworld.org/showthread.php?t=166497</a></p><p></p><p>Here is the gist of it:</p><p></p><p>1. Caster level determines spells known and not just spell characteristics.</p><p></p><p>2. Caster level in any class = that classes caster level + half all other class levels (rounded down). Thus whether Sor10/Wiz10, Wiz10/Clr10, Clr10/Dru10, you have caster level 15 in each of your classes and have spells known and castable as per that. Note that for Clr10/Wiz10 this exactly mirrors what you would get with Clr5/Wiz5/Mystic Theurge10.</p><p></p><p>3. To avoid problems with grossly unequal levels (e.g. 18th level fighter taking 1 level Wizard ), your caster level can be no more than 50% more than your casting class level.</p><p></p><p>That leaves the 10/10 multiclass in the position that works OK, it stops the 18/1 multiclass from getting absurd and gives the following breakpoints (using ftr/wiz as an example).</p><p></p><p>Wiz20 = CL20</p><p>Ftr2/Wiz18 = CL19</p><p>Ftr4/Wiz16 = CL18</p><p>Ftr6/Wiz14 = CL17</p><p>Ftr8/Wiz12 = CL16</p><p>Ftr10/Wiz10 = CL15</p><p>Ftr11/Wiz9 = CL14</p><p>Ftr12/Wiz8 = CL12</p><p>Ftr13/Wiz7 = CL10</p><p>Ftr14/Wiz6 = CL9</p><p>Ftr16/Wiz4 = CL6</p><p>Ftr18/Wiz2 = CL3</p><p>Ftr19/Wiz1 = CL1</p><p>Ftr20 = CL0</p><p></p><p>For those who don't think there is a problem with caster multiclassing, move on, nothing to see here <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>For anyone who would like to try a non-prestige class, works from ground up solution, this one might be worth thinking about.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 3059120, member: 114"] FWIW I think the MT is a poor solution to the actual problem - how do you multiclass spellcasters without them getting completely gimped. I've actually come up with a simple game mechanics solution that is, to my mind, far more useful, scaleable and broadly applicable. You can read the detailed discussion about it in this house rules thread here [url]http://www.enworld.org/showthread.php?t=166497[/url] Here is the gist of it: 1. Caster level determines spells known and not just spell characteristics. 2. Caster level in any class = that classes caster level + half all other class levels (rounded down). Thus whether Sor10/Wiz10, Wiz10/Clr10, Clr10/Dru10, you have caster level 15 in each of your classes and have spells known and castable as per that. Note that for Clr10/Wiz10 this exactly mirrors what you would get with Clr5/Wiz5/Mystic Theurge10. 3. To avoid problems with grossly unequal levels (e.g. 18th level fighter taking 1 level Wizard ), your caster level can be no more than 50% more than your casting class level. That leaves the 10/10 multiclass in the position that works OK, it stops the 18/1 multiclass from getting absurd and gives the following breakpoints (using ftr/wiz as an example). Wiz20 = CL20 Ftr2/Wiz18 = CL19 Ftr4/Wiz16 = CL18 Ftr6/Wiz14 = CL17 Ftr8/Wiz12 = CL16 Ftr10/Wiz10 = CL15 Ftr11/Wiz9 = CL14 Ftr12/Wiz8 = CL12 Ftr13/Wiz7 = CL10 Ftr14/Wiz6 = CL9 Ftr16/Wiz4 = CL6 Ftr18/Wiz2 = CL3 Ftr19/Wiz1 = CL1 Ftr20 = CL0 For those who don't think there is a problem with caster multiclassing, move on, nothing to see here :) For anyone who would like to try a non-prestige class, works from ground up solution, this one might be worth thinking about. Cheers [/QUOTE]
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