I'm interested in your opinion of roll-under/roll-high mechanics. The way they work is like this: you roll your die or dice (in the White Hack's case, for example, a d20). You want to roll equal to or under your Attribute or skill. But, within that metric, you want to roll as high as possible. So, if your Dexterity is 13, you want to roll equal to or under 13, with a 13 being the best-case scenario. It has been referred to as a Blackjack-adjacent mechanic. What I like about it is that roll-under is very easy to understand, and the roll-high aspect of it gives characters of higher skill the potential to reach levels of success that other characters can't. And there is no pesky math, for those who don't like adding modifiers. I've been playing around with it for my own game, using 2d10 instead of 1d20. One of the dice is the Alpha Die. That die determines your base damage if your attack is successful in combat...meaning that a character with higher skill can do more damage than someone with lower skill. What are your thoughts on the mechanic in general?