Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
What are your thoughts on roll-under/roll-high mechanics?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Staffan" data-source="post: 9718721" data-attributes="member: 907"><p>It's not a decision-making mechanic. It's a simple way of dealing with opposed rolls and quality-of-success.</p><p></p><p>If you start with a linear roll-under system, it's easy to at first assume that the lower your roll, the better you did. Succeeding by 10 is better than succeeding by 2. If we're fighting and I succeed by 8 and you by 3, I did better than you and therefore win that round of fighting and I get to deal damage to you.</p><p></p><p>But that requires that we, for each roll where it matters, calculate a margin of success by taking our skill value and subtracting the actual roll. That's not rocket surgery, but it's still a step of arithmetic. If we instead just compare the <strong>rolls themselves</strong> (with any roll above your skill being a failure and thus not counting), the probabilities are identical but we don't have to do math. Win!</p><p></p><p>You could also use it to determine quality for other rolls, but I've rarely seen that in the wild. For example, maybe a successful Survival check provides food for yourself + roll/4 others. Maybe picking a complicated lock requires that you accumulate total rolls of 50 to unlock with one roll made per round</p></blockquote><p></p>
[QUOTE="Staffan, post: 9718721, member: 907"] It's not a decision-making mechanic. It's a simple way of dealing with opposed rolls and quality-of-success. If you start with a linear roll-under system, it's easy to at first assume that the lower your roll, the better you did. Succeeding by 10 is better than succeeding by 2. If we're fighting and I succeed by 8 and you by 3, I did better than you and therefore win that round of fighting and I get to deal damage to you. But that requires that we, for each roll where it matters, calculate a margin of success by taking our skill value and subtracting the actual roll. That's not rocket surgery, but it's still a step of arithmetic. If we instead just compare the [B]rolls themselves[/B] (with any roll above your skill being a failure and thus not counting), the probabilities are identical but we don't have to do math. Win! You could also use it to determine quality for other rolls, but I've rarely seen that in the wild. For example, maybe a successful Survival check provides food for yourself + roll/4 others. Maybe picking a complicated lock requires that you accumulate total rolls of 50 to unlock with one roll made per round [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
What are your thoughts on roll-under/roll-high mechanics?
Top