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General Tabletop Discussion
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What are your thoughts on the DnD Next playtest sorcerer compared to the final 5e sorcerer?
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<blockquote data-quote="Li Shenron" data-source="post: 8549967" data-attributes="member: 1465"><p>The idea was neat, I haven't playetested it back then but I remember thinking it was perhaps a bit too dramatic and difficult to balance. What if a player figured out that it was convenient to just blow all your spells at the wall when you wake up in the morning and stay permanently transformed? Still, with careful design they could have made it work.</p><p></p><p>About the will points, there was an early phase during Next where every available spellcaster class (probably not many yet) had a different casting rules system, even if slightly so. I really liked the idea because it differentiated the experience of playing each class more, and it emphasized that Wizardry, Sorcery, Clerical magic and Druidic magic were different (probably the Druid class wasn't public yet at that time but still). As a small bonus, it would have helped with the occasional "why do we have nature Clerics AND Druids?" complaint. But then they decided it was more important to have easy multiclassing rules.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8549967, member: 1465"] The idea was neat, I haven't playetested it back then but I remember thinking it was perhaps a bit too dramatic and difficult to balance. What if a player figured out that it was convenient to just blow all your spells at the wall when you wake up in the morning and stay permanently transformed? Still, with careful design they could have made it work. About the will points, there was an early phase during Next where every available spellcaster class (probably not many yet) had a different casting rules system, even if slightly so. I really liked the idea because it differentiated the experience of playing each class more, and it emphasized that Wizardry, Sorcery, Clerical magic and Druidic magic were different (probably the Druid class wasn't public yet at that time but still). As a small bonus, it would have helped with the occasional "why do we have nature Clerics AND Druids?" complaint. But then they decided it was more important to have easy multiclassing rules. [/QUOTE]
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Community
General Tabletop Discussion
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What are your thoughts on the DnD Next playtest sorcerer compared to the final 5e sorcerer?
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