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What are your thoughts on the DnD Next playtest sorcerer compared to the final 5e sorcerer?
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<blockquote data-quote="Li Shenron" data-source="post: 8551830" data-attributes="member: 1465"><p>I think Xanathar was still a good idea and a well-designed book (except the frankly insulting tables with French, Spanish and English names). It doubled the number of subclasses for everyone who felt the PHB options were running short. </p><p></p><p>But 5e design broke for me just after Xanathar. Immediately the next UA articles were again about new subclasses. I think Xanathar should have closed the door to those for a few years, and designers focused on something else. Almost all the subclasses designed after Xanathar felt like scraping the bottom of the barrel of ideas for me.</p><p></p><p>Now we are at the situation when lots of gamers are waiting in anticipation to another edition reset... but we haven't even really gone very far in 5e with the promised modularity, the fantasy campaign settings, and with novelty/creative ideas like the playtest Sorcerer. Yes we do have a series of small variant rules-modules in DMG but big modules liked mass battle rules and tactical combat rules were only promised and talked about and half-tested in UA but they never really worked on those. We got some pretty nice settings from MtG, but the point is that all the focus is now shifting already to next edition, which sure they promise (again) it'll be compatible but they will be tempted to make it like 3.5 which they also claimed "compatible" but only prompted to reprint everything. So you can guess what will happen to those bold modules and creative ideas: they'll be pushed forever forward while they update and republish everything basic to the new revision. There is still an IMMENSE design space unfulfilled in 5e compared to previous editions, and WE are asking to reset the core once again.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 8551830, member: 1465"] I think Xanathar was still a good idea and a well-designed book (except the frankly insulting tables with French, Spanish and English names). It doubled the number of subclasses for everyone who felt the PHB options were running short. But 5e design broke for me just after Xanathar. Immediately the next UA articles were again about new subclasses. I think Xanathar should have closed the door to those for a few years, and designers focused on something else. Almost all the subclasses designed after Xanathar felt like scraping the bottom of the barrel of ideas for me. Now we are at the situation when lots of gamers are waiting in anticipation to another edition reset... but we haven't even really gone very far in 5e with the promised modularity, the fantasy campaign settings, and with novelty/creative ideas like the playtest Sorcerer. Yes we do have a series of small variant rules-modules in DMG but big modules liked mass battle rules and tactical combat rules were only promised and talked about and half-tested in UA but they never really worked on those. We got some pretty nice settings from MtG, but the point is that all the focus is now shifting already to next edition, which sure they promise (again) it'll be compatible but they will be tempted to make it like 3.5 which they also claimed "compatible" but only prompted to reprint everything. So you can guess what will happen to those bold modules and creative ideas: they'll be pushed forever forward while they update and republish everything basic to the new revision. There is still an IMMENSE design space unfulfilled in 5e compared to previous editions, and WE are asking to reset the core once again. [/QUOTE]
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What are your thoughts on the DnD Next playtest sorcerer compared to the final 5e sorcerer?
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