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What are your thoughts on the DnD Next playtest sorcerer compared to the final 5e sorcerer?
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<blockquote data-quote="MoonSong" data-source="post: 8552526" data-attributes="member: 6689464"><p>The sorcerer wasn't the problem. The wizard was the problem. Beyond some excepticism -that maybe it should be toned down-, the playtest sorcerer was well received. The problem was all the wizard players complaining that they wanted spell point too and how sick they were of pure vancian wizards. So the design team decided that wizard needed some urgent rework and until it was done right they wouldn't dedicate time to sorcerers. Then someone had the dumb idea that maybe it would be possible to have the wizard return to be the one caster to rule them all it was -or wanted to be- back in the times of the Mage/Magic user and you could just choose to have "sorcery" and "witchery" instead of "wizardry" but what they ended up with was too much of a wizard to give room for sorcerers to breathe. This didn't fly in the surveys, so they spun those separate traditions to built an independent sorcerer -and warlock- at the eleventh hour when the public playtest was over (I suspect this is why sorcerers ended up with toy weapons instead of all simple weapons)</p><p></p><p>In short the problem with sorcerer was and keeps being the wizard. Also, that nobody in the design team seems to really love the class, every step that would have helped the class was quickly backtracked, until eventually, finally reluctantly taken years later. Nothing new considering that the designer who created the class -or is mostly responsible for creating the class- was also its greatest detractor.</p></blockquote><p></p>
[QUOTE="MoonSong, post: 8552526, member: 6689464"] The sorcerer wasn't the problem. The wizard was the problem. Beyond some excepticism -that maybe it should be toned down-, the playtest sorcerer was well received. The problem was all the wizard players complaining that they wanted spell point too and how sick they were of pure vancian wizards. So the design team decided that wizard needed some urgent rework and until it was done right they wouldn't dedicate time to sorcerers. Then someone had the dumb idea that maybe it would be possible to have the wizard return to be the one caster to rule them all it was -or wanted to be- back in the times of the Mage/Magic user and you could just choose to have "sorcery" and "witchery" instead of "wizardry" but what they ended up with was too much of a wizard to give room for sorcerers to breathe. This didn't fly in the surveys, so they spun those separate traditions to built an independent sorcerer -and warlock- at the eleventh hour when the public playtest was over (I suspect this is why sorcerers ended up with toy weapons instead of all simple weapons) In short the problem with sorcerer was and keeps being the wizard. Also, that nobody in the design team seems to really love the class, every step that would have helped the class was quickly backtracked, until eventually, finally reluctantly taken years later. Nothing new considering that the designer who created the class -or is mostly responsible for creating the class- was also its greatest detractor. [/QUOTE]
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Community
General Tabletop Discussion
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What are your thoughts on the DnD Next playtest sorcerer compared to the final 5e sorcerer?
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